Posts Tagged ‘Engagement’

h1

Class 10: Inspiration Island

April 23, 2020

In a change to the advertised class this week we visited Inspiration Island at the invitation of Lissena Wisdomseeker, the founder and CEO. When we arrived (accompanied by Sitearm Madonna, who graciously arranged the field trip) we were welcomed by Lissena, Francisco Koolhoven and Thuja Hynes.

Our gracious hosts on Inspiration Island: Tooyaa, presenting; Liss, right and Fran on her left.

Lissena told us that Inspiration Island is the home of a programme called Whole Brain Health. Their purpose is to improve the quality of people’s lives through Interactive, Innovative, Inspiring activities and programmes. The intention is to support participants in positive personal development—both in-world and outworld. The programmes are based on a scientifically-sound, holistic approach to well-being—nurturing body, mind and spirit. There are currently about forty avatar-volunteers of all ages building facilities such as a 3D Maze, an Art and Music Park, a Covid-19 Information Centre created by a member who is a medical librarian. They facilitate programmes like Muscle Relaxation, Relationships in SL and Beyond, Drum Circle, The Wisdomseekers and Hero Walk. Lissena gave us globe teleporters that contained a menu of over thirty different places to visit. The place where we had the class, called Sunvibes, was built by Szavanna who lives in South Africa after emigrating from Hungary over twenty years ago. She is a DJ here and finds little-known world music from Africa, India, the Middle East among others, for dancing every Tuesday at noon SLT. The social interaction as people use dance animations, dance at home and chat in text is a fun experience with several benefits.

The Island comprises four levels to almost four-thousand meters over four full sims. Francisco Koolhaven, known as Fran, is the estate manager, media director and all-round problem solver. He told us that during the week he had to deal with the fallout from a cut fibre cable on the internet that caused problems for people trying to log in. At such times it is important to notify visitors that programmes have been cancelled or rescheduled. Other times he might be dealing with people who are unable to hear voice at an event and need tech support. Much of his time is spent behind the scenes ensuring a seamless experience at events of all sorts so he also has a security brief which occasionally results in ejecting troublemakers, adjusting group and parcel settings to prevent outsiders from making unauthorised changes and so on. As media director he has responsibility for filming and creating videos of events held here.

Fran has considerable experience in scripting, which means programming objects in SL to do various things. He has built a number of scripted object and demonstrated a calendar that works dynamically in-world. The calendar is also available in the SL Marketplace maintained by Linden Lab for sellers to list products for sale in SL. You can see the calendar by clicking here.

Fran explained how the development of tools in SL over the last ten years has introduced the ability to bring in objects created outside the platform using 3D editors such as Blender. The ‘mesh’ items give a much more realistic look and feel to SL, making for a more realistic experience. To show the extent of what can be done with mesh he showed us two animated sculptures that produce the same movements as avatars.

Fran demonstrated his scripting skills by showing us this sculpture of Daenerys from Game of Thrones behaving as if she were a genuine avatar.

Finally, Fran gave us all a copy of the Inspiration Island map teleport which allows you to visit any part of the island simply by clicking on it in the map – how handy would that be in the physical world?!

Lissena then introduced Thuja Hynes, Associate Director, to tell us about an exciting project. Known more informally as Tooyaa, she hosts or co-hosts Drum Circle, Firekeepers, Hero Walk, Simply Impossible and Women in STEM. She has designed a number of interactive, immersive and interpretive experiences on the Island, including the Multiple Intelligence Experience and Journey to Whole Brain Health, along with a series of ‘waypoints’ which delve into aspects of wellbeing, both personal and global. Tooyaa said that SL can allow learners immerse themselves in science and maths education in an interactive environment and also allow them practise coding. She gave us a reference to a landmark paper published in 2014 Second Life as a Platform for Physics Simulations and Microworlds: An Evaluation on the topic. From this perspective SL can be seen more as a simulator rather than a game. Tooyaa said that in addition to using script functions to enrich the Newtonian physics experience she enjoys constructing working machines without scripts, simply the serendipity of unexpected consequences. For example, she re-learned recently the word ‘osculation’, meaning ‘kiss’, as in when two objects come in contact such that their point tangents are aligned. She went on to demonstrate this osculation in avatars and a range of objects located around the area, exploiting the physics of SL’s basic programming.

To close she gave us all a gift of a Brain Quester hat which floated a translucent brain above our avatar heads, and lit up with coloured bulbs when we moved! On behalf of the class John thanked Liss, Fran and Tooyaa for their generosity—it was a fascinating experience and we are all grateful to them for hosting us. John also thanked Site for making the introductions and arrangements.

We all left Inspiration Island with bigger and more colourful brains than when we arrived.

h1

Class 7: Online Communities and Relationships

November 14, 2019

Gentle Heron and the Virtual Ability Island community hosted our class this week.

Visiting an active community in Second Life is a privilege and always an interesting and informative experience. Gentle Heron, the founder of Virtual Ability Island, hosted us along with residents James Heartsong, Sullen Heartsong, Dorie Bernstein and Eme Capalini.

Gentle told us of the founding of the community and the necessity for such an organisation. She started by explaining that they usually communicate with voice and text because there are deaf and blind community members. Gentle was an educational researcher before retiring due to multiple sclerosis. Virtual Ability (VAI) is an international cross-disability peer support community of over 1,000 members. People in the community come from six continents and may have a physical, mental, emotional, development or sensory disability, with many having multiple disabilities. Because it is sometimes important to communicate with someone who understands and ‘gets’ your concerns, your language and point of view, the community offers peer-to-peer support and education. However, the community does not live in isolation – it is not a virtual ‘leper colony’ – and about a quarter of the members do not (yet) have disabilities. They are referred to as TABs, temporarily able bodied. They may be a parent, spouse, child or friend of a person with a disability; a professional or non-professional caregiver; an academic researcher; medical professional; or an educator. The community has been in SL for over 11 years and won the first Linden Prize in 2009 for a project that has ‘a tangible impact on the real world’. It is also one of the original Community Gateways into SL authorised by Linden Lab. So, it is well recognised beyond its own community.

VAI is supported in virtual worlds by a US nonprofit corporation, Virtual Ability Inc, to assist people with all kinds of disabilities enter and thrive in virtual worlds like SL. Virtual Ability offers educational and entertainment activities daily and encourages member to explore all that SL has to offer. Some of the most popular activities are campfire chats and dances. Healthinfo Island focuses not on disability and impairment but on health and wellness. There are educational exhibits and displays, a pavilion listing research opportunities and the Path of Support which gives information about the more than 120 disability support communities that have been identified in SL so far. On Cape Able there is an art gallery and Cape Serenity hosts a library. Both gallery and library offers only works created by persons with disabilities.

Although a community, VAI is not based on geographical proximity nor cultural homogeneity. It embraces diversity and recognised that people with disabilities form the largest minority group in the world, while being the most varied. This requires a group value of respect and accommodation. Members form both close and informal relationships and the group promotes mutual support. Potential new members are asked what the community can do for them and what they can do for the community. The emphasis in on Ability rather than DISabilty.

Gentle referred to the nine elements and three principles of digital citizenship that are outlined in the reading material for this week’s class, suggesting that they apply to virtual community membership. VAI involves members in various projects and encourages them to stretch their capabilities. The community also enforces standards of virtual world etiquette while helping members understand their rights and live up to their responsibilities. This is not always simple. Sometimes the needs of community members conflict. For instance, some cannot type because they are paralysed, others cannot read due to dyslexia or blindness, and others are deaf and cannot hear. Therefore, communication often requires an intermediary, either technological or human.

The community educates beyond itself through two annual conferences. The beginning of the month saw the 8th Annual International Disability Rights Affirmation Conference.

Gentle asked the other members of VAI to introduce themselves and students to type their questions into local chat.

Suellen Heartsong helps the estate managers and supports conferences and events by voicing for those who need that help. She is also editor of the VAI Facebook page She is able to do things in SL like dancing and being a DJ that she could not do in RL and also met her now RL husband in SL.

James Heartsong is a US Army Veteran whose disabilities include MS and PTSD (from both military and civilian tragedies). He found SL after reading an article in an MS magazine suggesting that good peer support was available but was completely lost in the large world that is SL. Luckily, he met Gentle and was welcomed into the community. He also met his wife in SL and brought her to VAI. They eventually met in RL and have now been together almost seven years.

Dorie Bernstein’s avatar is a black wolf. She joined SL over 14 years ago looking for an early community of autistic individuals but never made it to their island instead finding a home at Dreams, a community started by The Sojourner. She was a speech/language pathologist who discovered that learning to use SL helped with her recovery from strokes. She was also raising an autistic son. Dorie now runs Dreams and is getting more involved with VAI. This gives her a safe place to socialise while creating and learning new skills. Her current leadership position pushes her outside her comfort zone on a near-daily basis but is as rewarding as it is challenging.

Eme Capalini has been in SL for 12 years and works for VAI creating virtual environments for the community and and for its real life clients. She finds virtual worlds a great way to connect with others socially and to engage in research.

The questions from the class came in rapidly! LouHug wondered about how safe it felt meeting somebody from SL in RL. Suellen responded that as a retired 911 supervisor she was able to do a good background check on James in advance. It is important to be as careful and responsible as possible when moving from SL to RL. Dorie added that her mom and stepdad met in a comquserve chartroom in 1995!

John told of a former participant in the module who met their partner during the final presentation of the group project and they have since become engaged. MsBenediction noted that she might not share that story with her boyfriend.

Kebab asked about finding suitable members for the community. Gentle replied that people now find VAI rather than the other way around. It is a closed group so people must apply to join. The community needs to be wary of devotees who prey on PWDs (People With Disabilities) or those who pretend to have a disability and want to role-play. So newcomers are invited to visit for a few months so that their suitability can be tested.

ChataMari wondered why VAI chose SL as a platform to connect with others. Gentle said as the largest and most active SL was the best choice.

John reluctantly drew the discussion to a close as James said he was just getting warmed up. Thanking Gentle and friends for their generosity and time he noted that students had been welcomed at VAI for many years now and TU Dublin is very appreciative of the continuing engagement.

John offered an invitation to everyone from the community to join next week’s class when guest speaker Glenn Loughran (aka Joseph Jacotot) will lead what promises to be a very interesting discussion on the 1973 short-story The One’s Who Walk Away From Omelas by Ursula K Le Guin.

h1

Class 7: Online Communities and Relationships

March 28, 2019

Attendance was disappointing this week but we continued with our visit to Virtual Ability Island (VAI) nevertheless. We all teleported to the Cabana Classrooms where Gentle Heron, founder of the Virtual Ability community, introduced her colleagues Eme Capalini, Stepinwolf Darkstone and Carla Broek. Eme is Vice President of Development for Virtual Ability. SL gives her a creative work outlet and a place to make friends. She says that logging in is like coming home. Stepin has been in SL since 2007 and joined the group that eventually became Virtual Ability where he now manages a virtual apartment complex on a voluntary basis. Carla is from Belgium and just celebrated her 12th rez day (as SL birthdays are known). She was drawn to SL by the opportunity to explore creative work like photography and community. She has created her own world inspired by the English countryside where people can relax and enjoy the peace and quiet. Gentle explained that she had been an educational researcher before being medically retired by multiple sclerosis.

Student Rebekah Majesty with Eme Capalini, Gentle Heron, Stepinwolf Darkstone and Carla Broek at Virtual Ability.

Speaking and using text (as is the custom in VAI to support those who are deaf) she describes VAI as an international cross-disability peer support community with over 1,000 members. ‘Cross-disability’ means that members who have disabilities may have a physical, a mental or emotional or developmental disability, or a sensory disability. Many have multiple disabilities. The community offers peer-to-peer understanding, support and education because sometimes it is important to communicate with people who are most likely to understand the issues, concerns and point of view. But the community is not exclusively disabled. About one-quarter of the members do not (yet!) have disabilities. They are known as TABs, Temporarily Able Bodied. They may be a parent, spouse, child or friend of a person with a disability; a professional or non-professional caregiver; an academic researcher; medical professional or an educator. The community has been in Second Life for over 11 years – and won the first Linden Prize in 2009 for a project that had a tangible impact on the real world. It is also one of the original Community Gateways into SL, authorised by Linden Lab, so is recognised well beyond its own community.

VAI is supported by Virtual Ability Inc, a US nonprofit corporation. The community assists people with all kinds of of disabilities to enter and thrive in virtual worlds like SL. It also offers various education and entertainment activities daily, encouraging members to explore all that virtual worlds have available. On this island the community provides educational exhibits and displays, health information, information on research opportunities and details of over 120 disability peer support communities identified in SL so far. The community also hosts the Cape Able Art Gallery and Cape Serenity Library.

The population with disabilities is the largest minority in the world and is the most varied. VAI members are neither geographically proximate nor culturally similar. In fact they embrace diversity. This requires a group value of respect and accommodation. The other important value is an emphasis on Ability and not DISability.

The students joined the discussion with some interesting questions. Hummish opened by asking about protecting oneself from cyber bullying, online theft and so on. Gentle replied that there is little help from SL itself but the community provides help as it can by banning griefers. Carla told us that there is a reporting tool provided by Linden Lab but it is not a direct support. John told of the retired Miami Dade police officer who headed up security in Virtual Dublin and kept the community safe and peaceful.

Coldteosies asked about anonymity and whether virtual friends met IRL. Gentle said that people may retain as much anonymity as they wish. For instance she had met all three colleagues IRL and they were exactly the same as the people she knew from SL! Stepin added that he was glad to find that Gentle was very much Gentle IRL. John added that he had many many friends in SL, some of whom he eventually met IRL and some not.

Aestheticant asked if people who are differently abled need extra digital protections, within the broader sense of digital citizenship. Gentle explained that while VAI did not have a constitution it has an informal set of principles that are enforced, along with the SL Terms of Service. Stepin added that on Cape Heron they have a covenant and a Rental Agreement which spell out a lot of expectations.

This led on to some interesting observations about how we might identify with our avatars (which also emerged during Class 6 last week) and how that can affect behaviour. Some of us have avatars that look like ourselves IRL but Rebakah said hers doesn’t look anything like her. Gentle suggested that the sense of embodiment takes a while to develop and explained the concept of mirror neurons – the same parts of your brain fire when you see an avatar doing something as if you were doing with your physical body. We also learned that some people on the autism spectrum find SL a comfortable place to meet others because they can retain control of their interactions. Some of them don’t use human avatars but use, furry animals, fruit, or even a simple metal sphere.

Eme shared some links to VAI’s projects:

Gentle offered explanatory notecards to us, giving more details about VAI and the community and invited everyone to visit again anytime we wished. John thanked Gentle, Eme, Stepin and Carla for hosting us and being so generous with their time, knowledge and experience.

h1

Class 3: Team work and collaboration

October 11, 2018

We began class this week by reviewing the Elevator Pitch discussed last week. John admitted he had forgotten to refer to it in the main summary of the class so added it as a comment later, with a link to an article from the Harvard Business Review describing an elevator pitch. You should all prepare a 30 second pitch on any subject you wish. I will call on you at random to deliver it over the next few classes.

John went on to identify the groups in which you will work for the module project. He assigned you to one of five groups each with six members. You are asked to try working online and avoid working together in Real Life (RL) if you can, so that you get as full an experience of online collaborative working as possible.

JOC - 101318 - project groups
.

As class progressed it was noticed that some students are having a few problems logging in to SL or getting their voices working. John asked you to help each other sort out these issues outside of class, if you can.

Many of you have sent links to your own blogs to John and these have been posted to the module website – please have a look at the blogs and comment on each other’s posts. You can find a link to them to the right on this page. Those who haven’t yet sent a link to John should do so as soon as possible but at least before next week’s class. You were reminded that the first assessment of your blogs will be after that class – if you haven’t already done so make sure to read the page on module assessment.

LouHug shared the Facebook group he created for us to communicate outside of SL. Second Life 18 is a private group and will be active only for the duration of the module this semester.

John gave a talk on Team Building to the class. Normally, this is delivered by Sitearm Madonna, a graduate from the module with extensive experience of online collaboration but I didn’t have time to contact him in advance. Hopefully, he will be able to join us for a later class to share his wisdom. In the meantime I, rather cheekily, used his excellent slide show Virtual Collaboration Tips and Tools to illustrate my presentation. We discussed the content of slides 2 to 5 in some detail; we just touched on slides 6 and 7 and will revisit the content in the other slides in a later class when it will be more relevant.

For now, you are asked to review the Form, Storm, Norm, Perform paradigm in your own teams to help form a bond. Also, consider the roles within the team you may be best at playing.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Meet in SL: in your team groups.
  2. Write the third post: on your blog describing the first meeting of your team or, if the meeting did not occur, describe how you tried to facilitate the meeting and why, in your opinion, it didn’t happen.
  3. Read: Living Structures in Second Life Virtual Worlds Projects by Sitearm Madonna. [accessed 13 October 2018].
  4. Read: Painfully Coming to Grips with The Medium is the Message an amusing and accessible introduction to the philosophy of Marshall McLuhan. [accessed 13 October 2018].
  5. Optional reading: Extrapolating on McLuhan: How Media Environments of the Given, the Represented, and the Induced Shape and Reshape Our Sensorium provides a deeper analysis of McLuhan. [accessed 13 October 2018].
h1

Class 11: The crit

April 26, 2017

The show of student art work this week was very successful. Each student exhibited one piece of art and, led by Glenn, presented it to the class; explaining the origin, inspiration, context and production.

Treasure Ballinger and her colleagues from Virtual Ability Island and Cape Able Gallery joined us and shared their responses to the work. The range of work was impressive, as was the relationship with the theme of the module this semester.

Snapshot_002

From left: AlxMway’s acrylic is a view of Schull from Sherkin through a keyhole; Yashurdoshur painted her reflection looking down on a still pool of water as a symbol of Utopia.

Snapshot_001

jackmittens’ painting of the archway within the walls of the Abbey on Sherkin Island – you are neither outside nor inside.

Snapshot_005

Fayebubba painted the Abbey from a photo – measured by points on the buildings.

Snapshot_013

Shadidame seems to be walking under Saoise’s fairytale bridge over a stream near her house. The fact that it seems like a road yet is a river gives it a heterotopic quality.

Snapshot_003

Unfortunately Inchydoney was having trouble with the internet connection and was logged out before she could present her intriguing painting.

Snapshot_016

From left: ChipVanCorner’s painting of the community hall in Sherkin; whatyamacallit’s Mocollop graveyard in Co Waterford; Burnsygirl’s painting of the Abbey is a reminder of her great grandparents buried in a similar place.

Snapshot_007

Left: Shadidame’s heterotopian space of crisis and deviation – Retirement Home. Right: freddymcfreddy’s Boat.

Snapshot_020

freddymcfreddy was inspired by Foucault’s description of a boat being the ultimate heterotopia: a floating piece of space, a place without a place, that exists by itself, that is closed in on itself and at the same time is given over to the infinity of the sea.

Snapshot_006

Deeuwan’s acrylic of her garden, a heterotopic ‘other’ place for festivities apart from our home.

Glenn, John and Locks complimented you all on the show – it was very impressive that you were able to mount it so successfully. The work was a thoughtful response to the readings this semester and you all presented confidently. Well done!

Afterwards we all teleported to Cape Able Gallery where Suellen Heartsong’s SL photography show is on. Gentle Heron was there to greet us and Slatan Dryke razzed some of his moving photographs and dynamic sculpture on the lawn (see more on his website). iSkye Silverweb showed us one of her interactive sculptures, more of which can be seen at Ethnographpia in SL.

Snapshot_021

A moving airborne sculptural work by Slatan Dryke.

h1

Class 6: Discussion

March 15, 2017

Following on from last week the group discussed the visit to Virtual Ability Island. It seems that this experience had a deeply affective impact on most of the group and for whom the second life environment has taken on a whole new meaning. There was a lot of discussion about the benefits of the virtual world for individuals with disabilities, how the community has created a social space that supports engagement with others, conversations, showing art, providing information and to move about freely. Whilst many in the group felt that Virtual Ability Island was like a utopia for the community that engage with it, it was also suggested that it could be seen as sad that the participants needed to create an alternative social life due to the limitations in real life. Another way to think about this issue might be that instead of feeling sorry for themselves or complaining about their limitations or lack of access the community has been affirmative and residents get on with their lives creatively and constructively in SL as opposed to accepting limitations. In many ways, this might be one of the most therapeutic aspects of Virtual Ability Island, that it is an active creative space, a space of human subjectivity and agency against the odds.

Within this discussion, the group touched briefly on the possibility that the aesthetic dimension of SL might also have a complex sensorial value for the Virtual Ability community, and it was on the back of this conversation that the group proposed a brief exhibition of their Digital Skies work in the Gallery in Virtual Ability Island. John has agreed to discuss this possibility with Gentle Heron and it would be a great event to share with that community. Burnsygirl, freddymcfreddy and whatyamacallit volunteered to liaise with the community and see if artists from Virtual Ability would like to take part also.

Finally, the group briefly discussed Richard Noble’s Lecture: The Politics of Utopia. Some of the key discussion points revolved around the tensions in utopia artistic practices between autonomy and instrumentalisation, which provoked questions concerning the use of art as a social-political form and the function of art and aesthetics as political in and of itself.

h1

Class 6: Online communities

October 27, 2016
gentle-heron

Gentle Heron welcomes the class to Virtual Ability Island.

Gentle Heron hosted our visit to Virtual Ability Island this week. We gathered in the auditorium where she told us of the origin and development of the island. It was opened in 2007 to support a community enabling people with a wide range of disabilities to thrive in online virtual worlds like SL. Now, with a population of over 1,000 individuals from six continents (in Real Life) of varying abilities (not all are disabled) the community is vibrant and active. Although disability may be less apparent in SL where, for example avatars can walk even though their human counterparts may need a wheelchair, those with visual or hearing impairment require particular consideration.

The principles of universal design and access for all underpin the development of the environment so that colour schemes, landscaping, materials and access all promote integration – there is no segregation between the able and the disabled. You won’t find any stairs here, only ramps, colour schemes are soothing to promote calm stress-free engagement and support those with visual disability, while speech is accompanied by text in local chat so those with hearing impairment are not disadvantaged. The Virtual Ability website is worth a visit if you would like to read about the history and development.

students-at-vai

Some participants enjoying virtual refreshment during the visit to Virtual Ability Island.

Gentle spoke of the importance of community support in SL, in particular for people who may not be able to leave their homes in Real Life. Online communities may well provide their only means of socialising, getting informed, engaging with the wider world and influencing issues outside their immediate physical environment.

We then teleported to Cape Able to visit the art gallery. It hosts work by artists working in both RL and SL. We saw work by SL photographer Slatan Dryke. Next door is the virtual presence of the Fenimore Art Museum, Cooperstown, New York, with a Toulouse-Lautrec exhibition downstairs and pieces from its famed Masterpieces of American Indian Art upstairs.

imagine-magazine

Imagine Magazine, an SL periodical, published a profile on Gentle Heron in the November 2010 edition.

The final location we visited was Cape Serenity which hosts a library and poetry garden. The library has a selection of fiction, non-fiction, poetry and drama that can be read directly in SL, or in the form of notecards, or provide links to free downloads and websites. It features publications by residents writing about their direct experiences of disability and engagement. The poetry garden was the highlight of the evening. A beautifully serene place with birdsong, a pond, rabbits and birds wandering through panels displaying poems.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Write the sixth post: to your blog discussing the importance of regulation, convention and etiquette in online communities.
  2. Write the seventh post: to your blog describing how you have contributed to the theme of your group’s project and describing the group meetings held so far.
  3. Read: Digital identity development is a process, by Eric Stoller.
  4. Read: Syrian lesbian blogger is revealed conclusively to be a married man in the Guardian newspaper 2011.

h1

Class 5: personal branding – presence online

October 20, 2016

Class began with a review of the student groups. Some of the groups have been unable to make contact with one of their members so John suggested that we would consider the groups again next week. By then the pattern of class attendance will have emerged and if some realignment of membership is required we can do it then.

Most of the class have now joined the Facebook group and everyone agreed that it is a very useful way to keep in touch with class issues because most of us access the app regularly throughout the day. John asked how the group members intend to communicate online and it appears that many of you will use Facebook messenger. In addition to the advantage of regular checking it is also accessible across may platforms – phone, pc, tablet etc. This gives it an advantage over WhatsApp, WeChat and other apps that are limited to the phone.

Only some of you had read the articles posted here last week so there was a limited discussion on how employers might interact with employees who have a very public social media presence. In the four years since the Wall Street Journal article was published the landscape has changed so much that it appeared quite dated. However, it did begin a discussion about the ubiquity of social media and how our real lives are becoming synonymous with our online profiles. We will return to this subject next week.

lauks-nest_002

Lauk’s Nest, one of the oldest parks in Second Life, was built in 2004 by Laukosargas Svarog.

The class finished with a visit to Lauk’s Nest, one of the oldest natural parks in SL. Symeon Siamendes greeted us by offering cocktails and a notecard giving the history of the park. It was created only two years after the launch of SL itself, in 2004 and, almost uniquely for the virtual world, it has been sold to different owners four times since then. Each has maintained the integrity of the original creation.

John commenced disbursement of L$300 to each participant and said he would ensure everyone received their payment before class next week.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Look at: the infographic Personal Branding: 10 Steps to a New Professional You.
  2. Explore: Humans of New York Facebook page and related social media see how Brandon Stanton has used social media to make an impact- an example being his use of instagram, facebook, twitter alongside the blog. Take note of how he has identified and positioned himself.
  3. Read: about the Heron Sanctuary which we will be visiting next week. Virtual Ability Inc. 
  4. Write the fifth post: to your blog about how you might convert your personal presence online into an identity for professional networking.
h1

Class 6: Content creation

November 5, 2015

empty class_001

For some reason attendance at class this week was very poor. This made it difficult to have a really meaningful discussion. However, Rory made up for it by sharing his experience of co-creating a successful automotive blog over the last five years. He shared the story behind the development as a few friends went from posting photos about their common interest to becoming a recognised source of expertise with several hundred followers. We discussed how this led to more focussed sense of responsibility towards the community of followers and greater sensitivity around the audience. Issues of copyright and plagiarism emerged also. The value of having a recognisable approach to the subject is one way of counteracting this – Rory suggested that the source of distinctive images remains recognisable even if cropped or altered.

John reminded the class that everyone should have at least the following five posts made to their blogs by now:

  1. Expectations for the module.
  2. Review of three locations visited in SL.
  3. Description of encounters with two residents of SL.
  4. Three adjectives describing yourself and a 30 second elevator pitch.
  5. How to convert your personal presence online to an identity for professional networking.

From this week on you should write at least one post a week describing progress on your project: how you are communicating with your partner, the tools you find useful, how easy/difficult you are finding online collaboration, what works for you and what doesn’t, etc.

ACTIVITIES FOR NEXT CLASS:

  1. Read: some of Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, Eds Anna Peachy and Mark Childs, published by Springer 2011.
  2. Prepare: a report on your progress with the project for next week’s class.
  3. Write the sixth post: to your blog describing progress on your project.
  4. If you have some time visit The Garden Maze at Falconmoon and see if you can find your way to the middle!
h1

Class 4: Online communities and relationships

March 7, 2014

Snapshot_002

CLASS SUMMARY:

There were presentations from three guest lecturers in three different locations for this class meeting. The photograph taken at an art installation shows, from left, John O’Connor, Elfay Pinkdot, Inish Karu and Ham Rambler (in his Paddy’s Day leprechaun guise). The session begun with Ham, Mayor of Virtual Dublin, telling the story of how he came to develop the space in Second Life. It started out as an Irish Bar, The Blarney Stone, that built a regular clientele for live music, story telling and general socialising and gradually grew into a replica of the centre of Dublin City. From the elegant arena where Ham delivered his talk the class moved to the Dublin Conference Centre originally built for Dublin Tourism and containing a virtual build of the former church that now hosts the Tourist Information Office. There Inish Karu, a graduate of the module, spoke about her involvement in role play in Second Life and how this led to the development of a community of role playing pirates and many long term friendships.

Finally, Elfay Pinkdot brought the class to an art installation to share her experiences producing and presenting one of the longest running radio programmes in Second Life, Coffee and Pajamas Jazz programme.

ACTIVITIES FOR NEXT CLASS:

  1. Post: a blog entry discussing the importance of regulation, convention and etiquette in online communities.
  2. Watch: ‘From Prosumer to Produser: Understanding User-Led Content Creation‘ (accessed 03/07/14) by Prof Axel Bruns (Creative Industries Faculty at Queensland Institute of Technology) who explains his theory of user-led collaborative content creation.
  3. Read: User Generated Content and Virtual Worlds‘ (accessed 03/07/14) a paper on the legal background to creating content in an online context.
%d bloggers like this: