Archive for March, 2019

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Class 7: Online Communities and Relationships

March 28, 2019

Attendance was disappointing this week but we continued with our visit to Virtual Ability Island (VAI) nevertheless. We all teleported to the Cabana Classrooms where Gentle Heron, founder of the Virtual Ability community, introduced her colleagues Eme Capalini, Stepinwolf Darkstone and Carla Broek. Eme is Vice President of Development for Virtual Ability. SL gives her a creative work outlet and a place to make friends. She says that logging in is like coming home. Stepin has been in SL since 2007 and joined the group that eventually became Virtual Ability where he now manages a virtual apartment complex on a voluntary basis. Carla is from Belgium and just celebrated her 12th rez day (as SL birthdays are known). She was drawn to SL by the opportunity to explore creative work like photography and community. She has created her own world inspired by the English countryside where people can relax and enjoy the peace and quiet. Gentle explained that she had been an educational researcher before being medically retired by multiple sclerosis.

Student Rebekah Majesty with Eme Capalini, Gentle Heron, Stepinwolf Darkstone and Carla Broek at Virtual Ability.

Speaking and using text (as is the custom in VAI to support those who are deaf) she describes VAI as an international cross-disability peer support community with over 1,000 members. ‘Cross-disability’ means that members who have disabilities may have a physical, a mental or emotional or developmental disability, or a sensory disability. Many have multiple disabilities. The community offers peer-to-peer understanding, support and education because sometimes it is important to communicate with people who are most likely to understand the issues, concerns and point of view. But the community is not exclusively disabled. About one-quarter of the members do not (yet!) have disabilities. They are known as TABs, Temporarily Able Bodied. They may be a parent, spouse, child or friend of a person with a disability; a professional or non-professional caregiver; an academic researcher; medical professional or an educator. The community has been in Second Life for over 11 years – and won the first Linden Prize in 2009 for a project that had a tangible impact on the real world. It is also one of the original Community Gateways into SL, authorised by Linden Lab, so is recognised well beyond its own community.

VAI is supported by Virtual Ability Inc, a US nonprofit corporation. The community assists people with all kinds of of disabilities to enter and thrive in virtual worlds like SL. It also offers various education and entertainment activities daily, encouraging members to explore all that virtual worlds have available. On this island the community provides educational exhibits and displays, health information, information on research opportunities and details of over 120 disability peer support communities identified in SL so far. The community also hosts the Cape Able Art Gallery and Cape Serenity Library.

The population with disabilities is the largest minority in the world and is the most varied. VAI members are neither geographically proximate nor culturally similar. In fact they embrace diversity. This requires a group value of respect and accommodation. The other important value is an emphasis on Ability and not DISability.

The students joined the discussion with some interesting questions. Hummish opened by asking about protecting oneself from cyber bullying, online theft and so on. Gentle replied that there is little help from SL itself but the community provides help as it can by banning griefers. Carla told us that there is a reporting tool provided by Linden Lab but it is not a direct support. John told of the retired Miami Dade police officer who headed up security in Virtual Dublin and kept the community safe and peaceful.

Coldteosies asked about anonymity and whether virtual friends met IRL. Gentle said that people may retain as much anonymity as they wish. For instance she had met all three colleagues IRL and they were exactly the same as the people she knew from SL! Stepin added that he was glad to find that Gentle was very much Gentle IRL. John added that he had many many friends in SL, some of whom he eventually met IRL and some not.

Aestheticant asked if people who are differently abled need extra digital protections, within the broader sense of digital citizenship. Gentle explained that while VAI did not have a constitution it has an informal set of principles that are enforced, along with the SL Terms of Service. Stepin added that on Cape Heron they have a covenant and a Rental Agreement which spell out a lot of expectations.

This led on to some interesting observations about how we might identify with our avatars (which also emerged during Class 6 last week) and how that can affect behaviour. Some of us have avatars that look like ourselves IRL but Rebakah said hers doesn’t look anything like her. Gentle suggested that the sense of embodiment takes a while to develop and explained the concept of mirror neurons – the same parts of your brain fire when you see an avatar doing something as if you were doing with your physical body. We also learned that some people on the autism spectrum find SL a comfortable place to meet others because they can retain control of their interactions. Some of them don’t use human avatars but use, furry animals, fruit, or even a simple metal sphere.

Eme shared some links to VAI’s projects:

Gentle offered explanatory notecards to us, giving more details about VAI and the community and invited everyone to visit again anytime we wished. John thanked Gentle, Eme, Stepin and Carla for hosting us and being so generous with their time, knowledge and experience.

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Class 6: My Avatar and Me – virtual identities

March 21, 2019

We were joined by Locks Aichi for class this week but, due to the vagaries of online environments, she was unable to materialise her avatar in SL so engaged remotely. Locks could hear us but was unable to move her avatar or communicate through text or voice. Instead she sent WhatsApp text to John who shared with the class.

We all teleported to a location that was large enough for you to break into your teams far enough apart to have a voice discussion without disturbing each other. However, it seems you mostly used text again! continuing to be somewhat reluctant to use voice. Each team was asked consider the question: ‘what is the basis for your visual identity?’ and come up with two key considerations – to be posted to a scrumblr board.

Scrumblr board recording team responses.

We then teleported back to the classroom to share our thoughts. John opened by suggesting that some consideration of what ‘self’ means is an important starting point when considering our personal identity. Chalmers talks about consciousness – a prerequisite for the idea of ‘self’ and Dennett posits a particular theory about the nature of ‘self’ being somewhat fluid to say the least. (Some of you hadn’t viewed the video material so it would be useful to do so now to get an insight into this thinking.)

Using the examples of our avatars John suggested that virtual identity gives us the opportunity to explore how we might present ourselves to others. His own avatar, Acuppa Tae, was originally designed to look as close to him IRL as possible because he felt it was appropriate in his role as a teacher. However, that requires the avatar to be updated as time passes! Sitearm Madonna’s decision to use a female avatar emerged from a desire to acknowledge his mother’s role in his development. Locks said that she chose to be a guy to be different from her RL self; not really because of how she wanted to be perceived but more to see if she would behave differently when aligned with a male avatar. She considers her avatar as a suit of clothes rather than an identity. Experimenting with your virtual self allows for fun to explore – just like dressing up. It poses the question that identity may be something transferable bringing to mind the movie Get Out.

We discussed the issues you noted on the pin board and attempted to identify the shift in thinking from consciousness of the self to the development of an identity and on to the promotion of a personal brand. The notion of authenticity began to emerge as we came to the end of the class and this would be an interesting point to pick up in your own blog posts. What influences our choice of avatar and how we present in SL? How do we identify with our avatars? What identity are we attempting to present in our website blogs?

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Class 5: From Hammer to Pixel

March 14, 2019

Since our last class the first assessment has been completed and feedback posted to Brightspace for everyone who submitted. John reminded you to read both elements of the feedback carefully: your level for each criterion on the rubric and the general comment. If anyone would like individual feedback a tutorial can be arranged in SL.

We then had an interesting discussion on the value of Marshall McLuhan’s thinking for today’s society. John encouraged you to use voice rather than text so that you start getting some experience of speaking virtually. This is good practice for delivering the presentation of the Team Project and also allows for a quicker response and more dynamic interaction. However, it emerged that not everyone was in a position to use voice. Some of you were in a cafe, another didn’t have a functioning mic and others just didn’t want to! So we proceeded with a combination of talk and text.

The discussion began by considering the impact of different media on society. The shift from an oral to written culture, McLuhan suggested, had a very particular impact on people that was only beginning to be recognised in his era. He was interested in the impact resulting from the change to a visual culture. He argued that literacy as a form of awareness is objective. It supports the ability to stand back and observe situations objectively. The, at that time, new medium of television was introducing a visual awareness, one that is subjective, because it is so involving.

We tried to review the impact that the last 40 or so years of television has had on society, particularly in light of the emergence of the web and access-on-demand. This change from a mass medium that saw audiences numbered in the millions consuming the same programme at the same time to asynchronous viewing must surely impact on our awareness. The emergence of the ‘echo-chamber’ effect, where social media insulates us in a bubble of our peers seems to have made society vulnerable to detrimental manipulation as seen in the election of Trump and the result of the Brexit referendum.

We noticed how difficult it can be not to end up making value judgements and the impossibility of predicting how individuals and society will react. Referring to McLuhan’s concern that 20th century man was shuffling towards the 21st century in the shackles of the 19th century, we concluded that awareness is a key ability we need to nurture. By attempting to remain aware of the impact that technology is having on us we can at least minimise a blinkered descent into the unknown.

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Team Project – Future Work

March 3, 2019

This photograph was taken from lunar orbit by astronaut Bill Anders in 1968, during the Apollo 8 mission. Nature photographer Galen Rowell declared it “the most influential environmental photograph ever taken”.

The World Economic Forum report on The Future of Jobs 2018 provides a comprehensive analysis of trends on an industry-specific and country-specific basis. In the section on Strategic Drivers of New Business Models it concludes that the unfolding of the Fourth Industrial Revolution is resulting in a variety of new and emerging jobs while the more traditional job roles are declining. But, there is some good news for you as the Economist reported in 2016 that people working in creative fields are less susceptible to automation in Automation and Anxiety.

Taking a more holistic perspective raises deeper concerns for the future of not just work, but the entire ecosystem of society. French philosopher Bernard Stiegler suggests that the world is heading rapidly towards a dead end thanks to the consumerist model. Speaking in London in 2018 he argued that a radically new approach to shaping our society is required. Rather than allowing capital and technology to dictate we need to bring epistemological, technological, artistic, judicial, social and economic questions together in order to shape the future.

In 1992 the Union of Concerned Scientists issued a Warning to Humanity suggesting that vast human misery would ensue if we did not change how we are impacting the planet. They ‘feared that humanity was pushing Earth’s ecosystems beyond their capacities to support the web of life.’ Last year the warning was updated when 15,000 scientists from around the world published World Scientists’ Warning to Humanity: A Second Notice.

This is a real challenge to you, individually and collectively, as you consider your emergence into society from college. For this project you are asked to consider how you might address the problems facing society while earning a living and living your lives. Do you accept the premise of the World Scientists? Can you see ways in which it is possible to work for a more sustainable engagement with our planet?

You will work on this project in your groups to present your findings in an entertaining, informative and lively manner using whatever medium and format you wish as long as it can be stored for later review (e.g. a talk, short film, narration+visuals). Each team will also present its project live in Second Life. The presentation should be no shorter than five minutes and no longer than ten minutes. You are encouraged to use visual, audio or any other aids to support the presentation during which each member of the team must take part.

Each participant must also describe the progress of the project in a weekly blog post with particular emphasis on your own contribution to the project. (What are you bringing to the group and how does it fit into the team’s work?) Discuss the details of the project and also the issues that arise in working collaboratively online. How easy is it meet up virtually and plan the project? What difficulties arise in development? How easy or difficult is communication? What particular problems arise and how do you deal with them? Focus on the experience rather than writing a ‘correct’ post or having an answer for every difficulty.

For full details on the Team Project specifications and the assessment criteria see the Assessment Unit in the Brightspace VLE.

Important note: If you use images or sound be mindful of copyright, particularly as presentations will be posted to the module blog.

Presentations should be no less than 5 minutes and no more than 10 minutes in duration.

Your presentation can be made in the TU Dublin campus or any appropriate venue in Second Life selected by the group. Presentations will be delivered in the last class at the end of the semester.