Posts Tagged ‘content creation’

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Class 10: Inspiration Island

April 23, 2020

In a change to the advertised class this week we visited Inspiration Island at the invitation of Lissena Wisdomseeker, the founder and CEO. When we arrived (accompanied by Sitearm Madonna, who graciously arranged the field trip) we were welcomed by Lissena, Francisco Koolhoven and Thuja Hynes.

Our gracious hosts on Inspiration Island: Tooyaa, presenting; Liss, right and Fran on her left.

Lissena told us that Inspiration Island is the home of a programme called Whole Brain Health. Their purpose is to improve the quality of people’s lives through Interactive, Innovative, Inspiring activities and programmes. The intention is to support participants in positive personal development—both in-world and outworld. The programmes are based on a scientifically-sound, holistic approach to well-being—nurturing body, mind and spirit. There are currently about forty avatar-volunteers of all ages building facilities such as a 3D Maze, an Art and Music Park, a Covid-19 Information Centre created by a member who is a medical librarian. They facilitate programmes like Muscle Relaxation, Relationships in SL and Beyond, Drum Circle, The Wisdomseekers and Hero Walk. Lissena gave us globe teleporters that contained a menu of over thirty different places to visit. The place where we had the class, called Sunvibes, was built by Szavanna who lives in South Africa after emigrating from Hungary over twenty years ago. She is a DJ here and finds little-known world music from Africa, India, the Middle East among others, for dancing every Tuesday at noon SLT. The social interaction as people use dance animations, dance at home and chat in text is a fun experience with several benefits.

The Island comprises four levels to almost four-thousand meters over four full sims. Francisco Koolhaven, known as Fran, is the estate manager, media director and all-round problem solver. He told us that during the week he had to deal with the fallout from a cut fibre cable on the internet that caused problems for people trying to log in. At such times it is important to notify visitors that programmes have been cancelled or rescheduled. Other times he might be dealing with people who are unable to hear voice at an event and need tech support. Much of his time is spent behind the scenes ensuring a seamless experience at events of all sorts so he also has a security brief which occasionally results in ejecting troublemakers, adjusting group and parcel settings to prevent outsiders from making unauthorised changes and so on. As media director he has responsibility for filming and creating videos of events held here.

Fran has considerable experience in scripting, which means programming objects in SL to do various things. He has built a number of scripted object and demonstrated a calendar that works dynamically in-world. The calendar is also available in the SL Marketplace maintained by Linden Lab for sellers to list products for sale in SL. You can see the calendar by clicking here.

Fran explained how the development of tools in SL over the last ten years has introduced the ability to bring in objects created outside the platform using 3D editors such as Blender. The ‘mesh’ items give a much more realistic look and feel to SL, making for a more realistic experience. To show the extent of what can be done with mesh he showed us two animated sculptures that produce the same movements as avatars.

Fran demonstrated his scripting skills by showing us this sculpture of Daenerys from Game of Thrones behaving as if she were a genuine avatar.

Finally, Fran gave us all a copy of the Inspiration Island map teleport which allows you to visit any part of the island simply by clicking on it in the map – how handy would that be in the physical world?!

Lissena then introduced Thuja Hynes, Associate Director, to tell us about an exciting project. Known more informally as Tooyaa, she hosts or co-hosts Drum Circle, Firekeepers, Hero Walk, Simply Impossible and Women in STEM. She has designed a number of interactive, immersive and interpretive experiences on the Island, including the Multiple Intelligence Experience and Journey to Whole Brain Health, along with a series of ‘waypoints’ which delve into aspects of wellbeing, both personal and global. Tooyaa said that SL can allow learners immerse themselves in science and maths education in an interactive environment and also allow them practise coding. She gave us a reference to a landmark paper published in 2014 Second Life as a Platform for Physics Simulations and Microworlds: An Evaluation on the topic. From this perspective SL can be seen more as a simulator rather than a game. Tooyaa said that in addition to using script functions to enrich the Newtonian physics experience she enjoys constructing working machines without scripts, simply the serendipity of unexpected consequences. For example, she re-learned recently the word ‘osculation’, meaning ‘kiss’, as in when two objects come in contact such that their point tangents are aligned. She went on to demonstrate this osculation in avatars and a range of objects located around the area, exploiting the physics of SL’s basic programming.

To close she gave us all a gift of a Brain Quester hat which floated a translucent brain above our avatar heads, and lit up with coloured bulbs when we moved! On behalf of the class John thanked Liss, Fran and Tooyaa for their generosity—it was a fascinating experience and we are all grateful to them for hosting us. John also thanked Site for making the introductions and arrangements.

We all left Inspiration Island with bigger and more colourful brains than when we arrived.

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Class 10: Content Produser

May 2, 2019

The poor attendance continues with only five arriving for class today and two apologies received.

John suggested we visit Lauk’s Nest, a nature park in SL and one of the first (and now oldest remaining) public places for SL residents and visitors to enjoy in the virtual world. Based on the idea of a ruined ancient Mayan village in a jungle by the coast, it was built originally by Laukosargas Svarog in the very early days of SL’s existence and uniquely, despite changing hands several times, retains its charm. At one stage Linden Lab took on responsibility for the site but it is now owned by a preservation group that fund its maintenance along with donations from visitors. In addition to the lovely views it has some nice interactive features such as a bird feeding table and playable musical instruments in a high tree-house. The video below records a tour of Lauk’s Nest from 2016.

Lauk’s Nest, unlike many public spaces in SL, has the advantage of being a quiet spot which supports voice so we held our class discussion in the inspiring surroundings. To begin we questioned the rationale behind recreating the environments that already exist IRL. What is the motivation? Familiarity? Accessibility? Relaxation? Emotion? Coccinella asked if you wanted something like real life why would you come to Second Life? We decided it must be a matter of perspective. Such vistas are not available to everyone and can be difficult to access; it may be that they provide a taster for the real thing; or perhaps they provide an opportunity for those who have no direct access IRL to have a virtual experience.

EvaKKCara argued that this form of expression is just as valid as any other – it is a form of art. Aestheticant and JCraig added that it is an example of co-creation by a network, or community, of individuals. EvaKKCara added that it has been created by the ‘produsers’ (as described by Bruns) of SL! This process of co-creation also supports the maintenance of a level of quality that in turn ensures the value of what is created.

As the discussion moved on to the creation of content we looked at possible indicators of value. How do we know what we create has value and how can we realise that value? Is it simply about followers and income generation? What is the difference between social influencers, who can be seen as pedlars, and those who generate original content? John suggested that the class in which we looked at identity and personal branding throws some light on the emergence of value. He asked you to consider these in the context of your own blogs and ponder these questions as you move into you own professional careers.

Before we broke up John reminded the class that there is only one more meeting before the Team Work project presentation. You all confirmed that your teams are making good progress! John also suggested that if you don’t have your blogs up to date you should work on doing so immediately – before the end of semester rush to submit portfolios and essays becomes too much of a burden.

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Class 10: Preparing your presentation

December 6, 2018

Uploading images to Second Life

This week we looked at how you might present your projects in next week’s class. John suggested that you may do this in the classroom in SL simply through voice, with each team member delivering part of the presentation in order; or you could do it in any other location you choose in SL (but be careful to ensure voice works – it can be shut off in some locations); you could include slides to illustrate the presentation; you might create a video in YouTube or Vimeo and give us a link on which to view it next week; you might act out the presentation in SL; or decide on any other approach that you think gets your message across.

We looked at importing images into SL to use on slides. Firstly, you need to ensure you have selected the module group. This gives you permission to build in the classroom. We created slide boards. Then John gave some of you L$200 so you could import images. Don’t worry, this is worth less than US$1! It costs L$10 to import an image which can then be dragged from your inventory folder to the presentation board, as required. We tried this out a few times to make sure everyone could do it. You were asked not to litter the room with too many boards and to clean up after you are finished.

If anyone else needs some L$ to import images just let John know via the Facebook page. And, indeed, if you have any other questions about the presentation ask them on Facebook too – that way everyone will benefit from the answer.

We agreed on the following order for the presentations:

Red Group; Green Group; Blue Group; Mauve Group; Yellow Group

Each group has between five and ten minutes, so including set up time and allowing for the inevitable glitches, it would be wise to allow some extra time for class next week – we might run on until 9.30 pm.

John reminded you all that you will be required to write two more posts to your blog. One this week describing your final preparations for the presentation and the final one after the presentation, describing how it went and your final reflections on the project.

Some participants have not yet submitted a link to their blogs. If your blog is not listed here it means I have not seen it and will be unable to assess it so send me your link immediately.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Write the ninth post: to your blog describing your final preparations for the group project presentation.
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Class 8: Content and the Produser

November 22, 2018

One of the links to the reading material for the week was broken so John gave the class some time to catch up before getting into the discussion around content creation and the concept of ‘produsage’ proposed by Prof Axel Bruns.

We spoke of the changes brought about by the migration from the print medium to digital. One of the principal outcomes is the shift from mediated content, where ‘gatekeepers’ such as newspaper editors, publishers and so on, commissioned and controlled the flow of information to the public. Digital media has eliminated this necessity – authors are now free to connect directly with their readers and viewers through blogs, YouTube and even sites like Wikipedia where the public is invited to edit contributions. As a result, consumers of news and information are required to be their own editors. We need to be more discriminating in our consumption, unable to rely on the frame of reference that was previously provided by knowing the perspective of the newspaper we read, for instance.

Bruns’ proposal is that the web has facilitated the rise of new types of collaborative communities that require a new word to describe their activities:

Produsers engage not in a traditional form of content production, but are instead involved in produsage – the collaborative and continuous building and extending of existing content in pursuit of further improvement. –produsage.org

John suggested that your own blogs are another example of content creation. The ubiquity of the internet supports the niche interests in a way that mass media publishing never could. The extremely low cost base means that anyone with access to the web can share their interest with like-minded individuals and develop a community.

Finally, I referred to the question of value. Does all content have value? How can content developers monetise their material? How can you protect it? For more on copyright read the post from this time last year A Word about copyright.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Read: the short story The Ones who walk away from Omelas by Ursula K Le Guin, 1973 [accessed on 24/11/18].
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Class 8: Content creation

November 29, 2017

Class began with a discussion around reputation, and in particular, reputational damage, arising from the texts given for reading last week. We started by considering the difficulty in conveying subtlety in the online environment where text alone makes things like humour, emotion and empathy difficult to create. Emojis, CAPS, bold and italic can only go so far! In addition, we have to be careful of auto-correct, reply-all and the plethora of time-saving options that can cause untold problems if triggered accidentally. The examples discussed show that while our digital history coming back to haunt us may seem unfair, it is a very real phenomenon.

This led on to a discussion about creating and generating ‘content’. Content was described as anything we make: text, image, illustration, photograph, graph, chart, music, recorded speech, etc. Ascribing value to this content is not a science but an art. The beauty of the web is that its scope and span means there is nearly always someone somewhere who will value the most obscure content.

However, copyright is an issue. It was somewhat simpler to protect copyright when the means of copying required skill, access to tools, time and funding. Now, digital copying is instantaneous and simple. It is becoming more difficult to protect our work.

THINGS TO DO BEFORE THE NEXT CLASS:

  1. Write the sixth post: to your blog describing the final preparations for the presentation of your project. Concentrate particulary on your own contribution and how it aligns with that of your fellow team members.
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