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Class 10: Inspiration Island

April 23, 2020

In a change to the advertised class this week we visited Inspiration Island at the invitation of Lissena Wisdomseeker, the founder and CEO. When we arrived (accompanied by Sitearm Madonna, who graciously arranged the field trip) we were welcomed by Lissena, Francisco Koolhoven and Thuja Hynes.

Our gracious hosts on Inspiration Island: Tooyaa, presenting; Liss, right and Fran on her left.

Lissena told us that Inspiration Island is the home of a programme called Whole Brain Health. Their purpose is to improve the quality of people’s lives through Interactive, Innovative, Inspiring activities and programmes. The intention is to support participants in positive personal development—both in-world and outworld. The programmes are based on a scientifically-sound, holistic approach to well-being—nurturing body, mind and spirit. There are currently about forty avatar-volunteers of all ages building facilities such as a 3D Maze, an Art and Music Park, a Covid-19 Information Centre created by a member who is a medical librarian. They facilitate programmes like Muscle Relaxation, Relationships in SL and Beyond, Drum Circle, The Wisdomseekers and Hero Walk. Lissena gave us globe teleporters that contained a menu of over thirty different places to visit. The place where we had the class, called Sunvibes, was built by Szavanna who lives in South Africa after emigrating from Hungary over twenty years ago. She is a DJ here and finds little-known world music from Africa, India, the Middle East among others, for dancing every Tuesday at noon SLT. The social interaction as people use dance animations, dance at home and chat in text is a fun experience with several benefits.

The Island comprises four levels to almost four-thousand meters over four full sims. Francisco Koolhaven, known as Fran, is the estate manager, media director and all-round problem solver. He told us that during the week he had to deal with the fallout from a cut fibre cable on the internet that caused problems for people trying to log in. At such times it is important to notify visitors that programmes have been cancelled or rescheduled. Other times he might be dealing with people who are unable to hear voice at an event and need tech support. Much of his time is spent behind the scenes ensuring a seamless experience at events of all sorts so he also has a security brief which occasionally results in ejecting troublemakers, adjusting group and parcel settings to prevent outsiders from making unauthorised changes and so on. As media director he has responsibility for filming and creating videos of events held here.

Fran has considerable experience in scripting, which means programming objects in SL to do various things. He has built a number of scripted object and demonstrated a calendar that works dynamically in-world. The calendar is also available in the SL Marketplace maintained by Linden Lab for sellers to list products for sale in SL. You can see the calendar by clicking here.

Fran explained how the development of tools in SL over the last ten years has introduced the ability to bring in objects created outside the platform using 3D editors such as Blender. The ‘mesh’ items give a much more realistic look and feel to SL, making for a more realistic experience. To show the extent of what can be done with mesh he showed us two animated sculptures that produce the same movements as avatars.

Fran demonstrated his scripting skills by showing us this sculpture of Daenerys from Game of Thrones behaving as if she were a genuine avatar.

Finally, Fran gave us all a copy of the Inspiration Island map teleport which allows you to visit any part of the island simply by clicking on it in the map – how handy would that be in the physical world?!

Lissena then introduced Thuja Hynes, Associate Director, to tell us about an exciting project. Known more informally as Tooyaa, she hosts or co-hosts Drum Circle, Firekeepers, Hero Walk, Simply Impossible and Women in STEM. She has designed a number of interactive, immersive and interpretive experiences on the Island, including the Multiple Intelligence Experience and Journey to Whole Brain Health, along with a series of ‘waypoints’ which delve into aspects of wellbeing, both personal and global. Tooyaa said that SL can allow learners immerse themselves in science and maths education in an interactive environment and also allow them practise coding. She gave us a reference to a landmark paper published in 2014 Second Life as a Platform for Physics Simulations and Microworlds: An Evaluation on the topic. From this perspective SL can be seen more as a simulator rather than a game. Tooyaa said that in addition to using script functions to enrich the Newtonian physics experience she enjoys constructing working machines without scripts, simply the serendipity of unexpected consequences. For example, she re-learned recently the word ‘osculation’, meaning ‘kiss’, as in when two objects come in contact such that their point tangents are aligned. She went on to demonstrate this osculation in avatars and a range of objects located around the area, exploiting the physics of SL’s basic programming.

To close she gave us all a gift of a Brain Quester hat which floated a translucent brain above our avatar heads, and lit up with coloured bulbs when we moved! On behalf of the class John thanked Liss, Fran and Tooyaa for their generosity—it was a fascinating experience and we are all grateful to them for hosting us. John also thanked Site for making the introductions and arrangements.

We all left Inspiration Island with bigger and more colourful brains than when we arrived.

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