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Student feedback – final class

April 27, 2026

Following the excitement of the Student Challenge Awards the final class meeting gave all participants some space to reflect on the semester’s work. All gathered under the shade of the trees on Çağ campus where Merino spread out beautiful lotus flower seats. It was an informal session for students, in particular, to share what the found useful during the semester and what they considered might be improved upon.

Here is a summary of the discussion taken from the transcipt and made by the Opera Neon AI tool.

Summary of the discussion

The discussion was a reflective wrap-up of a module delivered in Second Life, focusing on what students enjoyed, what they learned, what challenges they encountered, and what could be improved for future iterations.

A major theme was accessibility and convenience. Students and staff noted that the course removed many real-world barriers such as travel, making participation easier. Several participants said the virtual format made it easier to attend, engage, and teach, especially compared with travelling to campus.

Another strong theme was engagement. Many students found the course more engaging than traditional classroom teaching, Zoom, or Teams. Reasons given included the visual richness of the environment, the less formal atmosphere, and the sense that communication between students and lecturers felt more equal. Avatars appeared to reduce some of the usual social barriers around age, status, and identity, which helped people participate more freely.

The discussion also highlighted confidence and participation. Some students said they were quieter in real life but found it easier to speak up, ask questions, and present in Second Life. Presentations were still stressful, but often felt less pressurised than face-to-face presentations. The environment was described as a useful space for developing communication and presentation skills that could transfer into real-world contexts.

A further important point was collaboration across cultures and languages. Students described teamwork as challenging but rewarding. Language barriers existed, but overcoming them was seen as a positive learning experience. Participants felt they learned from one another and developed patience, communication skills, and the ability to work across differences. Staff emphasised that although international virtual teamwork is difficult, the students had produced sophisticated outcomes in a short time.

The building and creative aspects of the module were clearly valued. Students enjoyed improving their builds over time as they gained more resources and skills. The course supported creativity, experimentation, and visual thinking. Some students said they could imagine returning to Second Life for future creative or project-based work.

The site visits and guest interactions were also seen as valuable, especially visits such as Virtual Ability Island and Happy Hippo. These experiences helped students understand how virtual worlds can support inclusion, accessibility, and community, particularly for people with disabilities. The discussion stressed that Second Life can be more than a teaching platform: it can be a meaningful social and rehabilitative environment.

There was also discussion of the Proteus effect and the broader educational value of virtual identity. Staff explained that avatar-based learning can influence behaviour, confidence, and skill development, and that actions practised virtually may transfer into real-world competence.

On the challenges side, students mentioned technical frustrations, including login problems, lag, crashes, and presentation anxiety caused by fear that technology might fail at the wrong moment. However, these difficulties were generally treated as part of the experience rather than a reason to reject the format. There was also appreciation for the fact that people in Second Life tend to be understanding when technical issues arise.

In terms of what could be improved, several practical suggestions emerged. Saturday sessions were repeatedly identified as difficult, especially for students who work and for participants in Europe and Türkiye because of timing. Students also suggested clearer information about who their mentors were, and better support around translation tools for multilingual collaboration. One student noted that while virtual collaboration was valuable, group work can sometimes be easier to organise in person, especially in non-international contexts.

The staff expressed strong satisfaction with the cohort, describing this term as especially successful because students worked with a high degree of autonomy and independence. They were proud of the quality of the work and the maturity shown by the teams.

The discussion ended with some administrative clarifications. Students were told how results would be communicated, and TU Dublin students were reminded that their final submission is a 2,000-word reflective report on learning about teamwork and virtual activity, including illustrations and references.

Main points made

Positive aspects

  • The course was highly accessible because it removed travel and campus attendance barriers.
  • Students found the module more engaging than traditional lectures and often more engaging than Zoom or Teams.
  • The virtual environment felt less formal and more equal, making it easier to interact with lecturers and peers.
  • Some students found it easier to speak up, ask questions, and present in Second Life than in real life.
  • Students valued the creative building process and could see their skills improving over time.
  • Teamwork across cultures and languages was challenging but rewarding and educational.
  • The module helped develop patience, communication skills, and collaboration skills.
  • Visits to communities such as Virtual Ability Island and Happy Hippo were especially meaningful and eye-opening.
  • Students gained insight into accessibility, disability inclusion, and virtual community life.
  • Staff and students agreed the overall experience was fun, and that enjoyment supported learning.

Challenges

  • Language barriers required effort, though they were ultimately rewarding to overcome.
  • Technical issues such as lag, crashes, and login problems caused frustration.
  • Presentations could still feel stressful, especially when technology might fail.
  • Virtual group work could be harder to organise than in-person collaboration in some cases.
  • Saturday classes were inconvenient for several participants.

Suggestions for improvement

  • Reconsider or improve the scheduling of Saturday sessions.
  • Provide a clearer introduction to mentors and their roles.
  • Offer better guidance on translation tools for multilingual teamwork.
  • Continue supporting students with recorded materials, videos, and module website resources.

Actions to be taken

For staff / organisers

  • Bring feedback about Saturday classes to the student challenge organisers, as this timing was difficult for many participants.
  • Consider changing the timing of Saturday sessions if possible.
  • Clarify mentor roles earlier in future iterations of the module.
  • Consider adding mentors to team WhatsApp groups again, as this had worked better in previous semesters.
  • Prepare and share recommended translation tools for students in future cohorts.
  • Post the full student challenge results on the module website.
  • Share details with any students who email expressing interest in speaking at the Friday expert talk.
  • Attend the organising team meeting later that evening to discuss relevant matters.

For students

  • Email staff if interested in speaking at the Friday expert talk about the student challenge.
  • TU Dublin students to submit the reflective report by Monday 11 May at 5:00 p.m.
  • The reflective report should:
    • be about 2,000 words
    • focus on insight into learning about teamwork and virtual activity
    • include illustrations
    • include references
    • be emailed to the lecturer
  • Students should use standard academic referencing for readings, workshops, presentation sources, and any other materials used.

Key deadlines and practical details

Expert talk

  • An expert talk on the student challenge is scheduled for Friday at 9:00 p.m. Irish time
  • Students interested in participating should email the staff over the next few days

TU Dublin final submission

  • Reflective report due: Monday 11 May at 5:00 p.m.
  • Submission method: by email to the lecturer

One-sentence overall takeaway

The discussion concluded that the Second Life module was a highly engaging, accessible, and creatively rich learning experience that successfully developed communication, collaboration, and confidence, while also revealing practical improvements needed around scheduling, mentoring clarity, translation support, and technical resilience.

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Student Challenge Awards

April 25, 2026

The VWEC Student Challenge Awards Ceremony 2026 was presided over by Marie Vans (founder of the project), along with VWEC Board Chair Elli Pinion and her fellow Board Member Valibrarian Gregg. To start with each participating student was presented with a certificate ‘for achievement in building, problem solving, and team work’ and a medal. Congratulations to all the student participants for completing the module and the Student Challenge. It was great to see everyone receive their awards. Special thanks to Marie Vans, Elli Pinion, and Valibrarian Gregg for organising, managing and supporting this initiative which always plays such an important part in this module.

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Erin Mc Ilwain (avatar name, erniemcs) certificate ‘for achievement in building, problem solving, and team work’.

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This was followed by the presentation of the overall team awards, of which five were won by our teams:

Green Team was awarded First Prize for “Virtual Village Sustainable Development Goals”. Team members: Erin Mc Ilwaine (erniemcs, team leader) and Jessica Finnegan (JessicaAmanita, co-lead) both from TU Dublin; Iuliana Todorean (IulianaMonica) from Cluj-Napoca; Yeşim Toytok (yesimtytk) and Yasemin Damla İnceoğlu (ydmlinceoglu) both from Çağ. Team mentor: John O’Connor (Acuppa Tae) from TU Dublin and Çağ.

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Purple Team was awarded Third Prize for “A Sustainable and Accessible College of Further Education”. Team members: Liliana Trushkevych (Liliana0520, team leader) from TU Dublin; Samia Jailani (samia17, co-lead) from TU Dublin; Atahan Hosta (atahosta); and Ayça Dilara Helvacı (aycadilaraa) both from Çağ. Team mentor Magua Theriac (Murat Gülmez) from Çağ).

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Gold Team received the Award for Best Presentation for “A Sustainable and Accessible College of Further Education”. Team members: Diana Boț (Diana Bot, team leader) from Cluj-Napoca; Goda Majauskaite (GodaMajauskaite, co-lead) from TU Dublin; Catherine Ifa-Uwadiae (Catherine004) from TU Dublin; Ümmühan Bobuş (ummuhann); and Cemre Uysal (cemreuys) both from Çağ. Team mentors: Andrea Pasca (Andreea88) and Raluca Pascaniuc (Raluca1984) from Cluj-Napoca.

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Blue Team received Honorable Mention. Team members: Nisa Karataş (nisakrs, team leader) from Çağ; Mariana Kifa (marianakifa05, co-lead) from Cluj-Napoca; Óskar Rondán (Oskar333) from TU Dublin, and İlayda Lara Bağban (ilayda11) from Çağ. Team mentor Çağla Solak (Merino) from Çağ.

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Red Team received Honorable Mention. Team members: Eliza Iura (iuraeliza, team leader) from Cluj-Napoca; Huilin He (Huilink057, co-lead) from TU Dublin; Uliana Dovhoteles (Uliana) from TU Dublin; Ayfer Güvenç (ayyferr); and Sıla Naz Tepebaşı (Silanazzz) both from Çağ. Team mentor Lia Pop from Cluj-Napoca.

Other awards were made to teams from Sekolah Bintang Mayantara, a virtual world school initiative in Jakarta, Indonesia. The student teams were unable to attend due to their time zone and were represented by their instructor Maria Magdalena (Marcel Mosswood):

Ice BeAm Team Red was awarded Second Prize for “Water in the World”.

IceBeAM Blue Team received the Award for Most Authentic for “Animal Cells”.

IceBeAM Orange received the Award for Most Interactive for “Urban Farming for Sustainability”.

Finally, a Special Acknowledgement:

Global Digital Citizenship Minecraft Club received a Special Acknowledgement with the “Minecraft Innovation Award”. Team members: Ezio, Pomni, and Eve. Team mentors: Lucía Morales (ceriumsolas), Çağla Solak (Merino), and Valerie Hill (Valibrarian Gregg). This team of 9 to 11 years olds entered the contest to build without competing with the university teams.

Recording of the ceremony courtesy of Francisco Koolhoven.
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Student Team projects

April 20, 2026

This week the Student Teams made their presentations and Merino recorded them to produce the final video which plays at each team build. Many thanks to Merino for her work recording, editing, and posting these videos. Students were reminded that they now have two more days to refine their submissions before the closing on Wednesday this week. Check the schedule for the specific deadline. Don’t forget the Awards Ceremony on Saturday!

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Intermediate building class

April 4, 2026

The VWEC Student Challenge presented the Intermediate Building Class hosted by Tilly from Builders Brewery. The recording of this practical class can be followed by those who couldn’t attend, or by those who attended but would like to brush up on their skills. The supports for the class can be found at the Student Challenge lecture space in the red coloured Builder’s Brewery box.

Recording courtesy of Francisco Koolhaven.
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Merino’s building classes

March 30, 2026

Merino (aka Çağla Solak) has produced this really useful and easy to follow series of short YouTube tutorial videos for building in Second Life. You can follow the instructions and practice building at Çağ University’s sandbox in the Second Life campus. Don’t forget to activate the Cag University group so you have permission to build.

How to Build in Second Life demonstrates the basics: creating a prim; using the ‘object’ tab to edit; applying textures; and linking objects.

Build a Basic Solar Panel in Second Life applies what was learned in the previous video.

the Basic Mushroom Lamp Modelling in Second Life tutorial explains how to make an object interactive by using a script.

The Second Life Marketplace Guide | How to Buy and Use Items tutorial explains how to find free items to use in your own building.

Using scripts to animate objects so that they react to being clicked is explained in How to Use a Script in Second Life.

Second Life Notecard Giver Tutorial exlpains how to have an object give out a notecard to anyone who clicks on it.

All videos coutesy of Çağla Solak.

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Accessibility tips and Building School tour

March 7, 2026
Recording courtesy of Francisco Koolhaven.

The class this Saturday began with Gentle Heron talking about the importance of accessibility when building in Second Life. The founder of Virtual Ability, she has a lifetime of experience in the area and her approach is based on the principle that ensuring accessibility is not simply to support the disabled but, it significantly improves results for everyone. Gentle also shared a link to the Second Life wiki on accessibility which has lots of useful information.

This was followed by a visit to the Happy Hippo Building School with Leslea Aldrin and JeZeBeLe Dagger. The school is a tremendous resource for anyone building in Second Life. It offers regular building classes at all levels and specialising in a range of topics from scripting to adding media. Many classes can be taken at your own convenience and are available all the time. The school is well worth visiting to see the huge range of support available. Here is the Landmark for the school in Second Life.

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Beginners building class

February 28, 2026
Recording courtesy of Francisco Koolhaven.

The VWEC Student Challenge presented a Absolute Beginners Building Class hosted by Tilly from Builders Brewery. The recording of this practical class can be followed by those who couldn’t attend, or by those who attended but would like to brush up on their newly acquired skills.

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Student Challenge Project

February 23, 2026

Here is the brief for the VWEC Student Challenge project. You can find out more about the project at the VWEC website. For information about the United Nations Sustainable Development Goals go to the official UN SDG website or this useful YouTube video posted by the UN.

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Student Challenge 2026 kick-off

February 14, 2026

Marie Vans (aka amvans Lapis) and Valerie Hill (aka Valibrarian Gregg) host the kick-off event for the VWEC Student Challenge 2026.

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Spring semester 2026

February 3, 2026

Classes commence on Monday 9th February and we will meet every Monday thereafter. This semester we will take on the VWEC Student Challenge with teams made up of students from TU Dublin in Ireland, Çağ University in Tükiye, and Technical University of Cluj-Napoca in Romania. Instructors will include John O’Connor in Dublin; Murat Gülmez and Çağla Solak in Türkiye; and Lia Pop in Romania. There will also be guest speakers making presentations and hosting site visits across Second Life throughout the semester as we explore technology and society. There will be additional class meetings on some Saturdays for support in the Student Challenge.

Monday class meeting times are:

0500 to 0700 Second Life time.
1300 to 1500 Ireland time.
1600 to 1800 Türkiye time.
1500 to 1700 Romania tiime.
This will change when summer time arrives.

See the complete class schedule here.