Here is the brief for the Team Project. We will discuss it in class and address any questions that may arise.
Here is the website for Anatomy of an AI System or, if you prefer to read a pdf you can do so here.

Here is the brief for the Team Project. We will discuss it in class and address any questions that may arise.
Here is the website for Anatomy of an AI System or, if you prefer to read a pdf you can do so here.

Classes commence on Wednesday 23 September and we will meet every Wednesday thereafter. This semester we will work on teams made up of students from TU Dublin in Ireland, Çağ University in Tükiye, and Technical University of Cluj-Napoca in Romania. Professors will include John O’Connor in Dublin; Murat Gülmez and Çağla Solak in Türkiye; and Lia Pop in Romania. There will also be guest speakers making presentations and hosting site visits across Second Life throughout the semester as we explore technology and society. You will also need to meet in your teams outside scheduled classes to work on your Team Projects.
Wednesday class meeting times are:
0700 to 0900 Second Life time.
1500 to 1700 Ireland time.
1700 to 1900 Türkiye time.
1700 to 1900 Romania time.
This will change in October when the clocks change to winter time See the schedule for more information.

Following the excitement of the Student Challenge Awards the final class meeting gave all participants some space to reflect on the semester’s work. All gathered under the shade of the trees on Çağ campus where Merino spread out beautiful lotus flower seats. It was an informal session for students, in particular, to share what the found useful during the semester and what they considered might be improved upon.
Here is a summary of the discussion taken from the transcipt and made by the Opera Neon AI tool.
The discussion was a reflective wrap-up of a module delivered in Second Life, focusing on what students enjoyed, what they learned, what challenges they encountered, and what could be improved for future iterations.
A major theme was accessibility and convenience. Students and staff noted that the course removed many real-world barriers such as travel, making participation easier. Several participants said the virtual format made it easier to attend, engage, and teach, especially compared with travelling to campus.
Another strong theme was engagement. Many students found the course more engaging than traditional classroom teaching, Zoom, or Teams. Reasons given included the visual richness of the environment, the less formal atmosphere, and the sense that communication between students and lecturers felt more equal. Avatars appeared to reduce some of the usual social barriers around age, status, and identity, which helped people participate more freely.
The discussion also highlighted confidence and participation. Some students said they were quieter in real life but found it easier to speak up, ask questions, and present in Second Life. Presentations were still stressful, but often felt less pressurised than face-to-face presentations. The environment was described as a useful space for developing communication and presentation skills that could transfer into real-world contexts.
A further important point was collaboration across cultures and languages. Students described teamwork as challenging but rewarding. Language barriers existed, but overcoming them was seen as a positive learning experience. Participants felt they learned from one another and developed patience, communication skills, and the ability to work across differences. Staff emphasised that although international virtual teamwork is difficult, the students had produced sophisticated outcomes in a short time.
The building and creative aspects of the module were clearly valued. Students enjoyed improving their builds over time as they gained more resources and skills. The course supported creativity, experimentation, and visual thinking. Some students said they could imagine returning to Second Life for future creative or project-based work.
The site visits and guest interactions were also seen as valuable, especially visits such as Virtual Ability Island and Happy Hippo. These experiences helped students understand how virtual worlds can support inclusion, accessibility, and community, particularly for people with disabilities. The discussion stressed that Second Life can be more than a teaching platform: it can be a meaningful social and rehabilitative environment.
There was also discussion of the Proteus effect and the broader educational value of virtual identity. Staff explained that avatar-based learning can influence behaviour, confidence, and skill development, and that actions practised virtually may transfer into real-world competence.
On the challenges side, students mentioned technical frustrations, including login problems, lag, crashes, and presentation anxiety caused by fear that technology might fail at the wrong moment. However, these difficulties were generally treated as part of the experience rather than a reason to reject the format. There was also appreciation for the fact that people in Second Life tend to be understanding when technical issues arise.
In terms of what could be improved, several practical suggestions emerged. Saturday sessions were repeatedly identified as difficult, especially for students who work and for participants in Europe and Türkiye because of timing. Students also suggested clearer information about who their mentors were, and better support around translation tools for multilingual collaboration. One student noted that while virtual collaboration was valuable, group work can sometimes be easier to organise in person, especially in non-international contexts.
The staff expressed strong satisfaction with the cohort, describing this term as especially successful because students worked with a high degree of autonomy and independence. They were proud of the quality of the work and the maturity shown by the teams.
The discussion ended with some administrative clarifications. Students were told how results would be communicated, and TU Dublin students were reminded that their final submission is a 2,000-word reflective report on learning about teamwork and virtual activity, including illustrations and references.
The discussion concluded that the Second Life module was a highly engaging, accessible, and creatively rich learning experience that successfully developed communication, collaboration, and confidence, while also revealing practical improvements needed around scheduling, mentoring clarity, translation support, and technical resilience.

The VWEC Student Challenge Awards Ceremony 2026 was presided over by Marie Vans (founder of the project), along with VWEC Board Chair Elli Pinion and her fellow Board Member Valibrarian Gregg. To start with each participating student was presented with a certificate ‘for achievement in building, problem solving, and team work’ and a medal. Congratulations to all the student participants for completing the module and the Student Challenge. It was great to see everyone receive their awards. Special thanks to Marie Vans, Elli Pinion, and Valibrarian Gregg for organising, managing and supporting this initiative which always plays such an important part in this module.
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This was followed by the presentation of the overall team awards, of which five were won by our teams:


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Other awards were made to teams from Sekolah Bintang Mayantara, a virtual world school initiative in Jakarta, Indonesia. The student teams were unable to attend due to their time zone and were represented by their instructor Maria Magdalena (Marcel Mosswood):
Ice BeAm Team Red was awarded Second Prize for “Water in the World”.
IceBeAM Blue Team received the Award for Most Authentic for “Animal Cells”.
IceBeAM Orange received the Award for Most Interactive for “Urban Farming for Sustainability”.
Finally, a Special Acknowledgement:
Global Digital Citizenship Minecraft Club received a Special Acknowledgement with the “Minecraft Innovation Award”. Team members: Ezio, Pomni, and Eve. Team mentors: Lucía Morales (ceriumsolas), Çağla Solak (Merino), and Valerie Hill (Valibrarian Gregg). This team of 9 to 11 years olds entered the contest to build without competing with the university teams.

This week the Student Teams made their presentations and Merino recorded them to produce the final video which plays at each team build. Many thanks to Merino for her work recording, editing, and posting these videos. Students were reminded that they now have two more days to refine their submissions before the closing on Wednesday this week. Check the schedule for the specific deadline. Don’t forget the Awards Ceremony on Saturday!
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The VWEC Student Challenge presented the Intermediate Building Class hosted by Tilly from Builders Brewery. The recording of this practical class can be followed by those who couldn’t attend, or by those who attended but would like to brush up on their skills. The supports for the class can be found at the Student Challenge lecture space in the red coloured Builder’s Brewery box.

Merino (aka Çağla Solak) has produced this really useful and easy to follow series of short YouTube tutorial videos for building in Second Life. You can follow the instructions and practice building at Çağ University’s sandbox in the Second Life campus. Don’t forget to activate the Cag University group so you have permission to build.
How to Build in Second Life demonstrates the basics: creating a prim; using the ‘object’ tab to edit; applying textures; and linking objects.
Build a Basic Solar Panel in Second Life applies what was learned in the previous video.
the Basic Mushroom Lamp Modelling in Second Life tutorial explains how to make an object interactive by using a script.
The Second Life Marketplace Guide | How to Buy and Use Items tutorial explains how to find free items to use in your own building.
Using scripts to animate objects so that they react to being clicked is explained in How to Use a Script in Second Life.
Second Life Notecard Giver Tutorial exlpains how to have an object give out a notecard to anyone who clicks on it.
All videos coutesy of Çağla Solak.

The class this Saturday began with Gentle Heron talking about the importance of accessibility when building in Second Life. The founder of Virtual Ability, she has a lifetime of experience in the area and her approach is based on the principle that ensuring accessibility is not simply to support the disabled but, it significantly improves results for everyone. Gentle also shared a link to the Second Life wiki on accessibility which has lots of useful information.
This was followed by a visit to the Happy Hippo Building School with Leslea Aldrin and JeZeBeLe Dagger. The school is a tremendous resource for anyone building in Second Life. It offers regular building classes at all levels and specialising in a range of topics from scripting to adding media. Many classes can be taken at your own convenience and are available all the time. The school is well worth visiting to see the huge range of support available. Here is the Landmark for the school in Second Life.


The VWEC Student Challenge presented a Absolute Beginners Building Class hosted by Tilly from Builders Brewery. The recording of this practical class can be followed by those who couldn’t attend, or by those who attended but would like to brush up on their newly acquired skills.

Here is the brief for the VWEC Student Challenge project. You can find out more about the project at the VWEC website. For information about the United Nations Sustainable Development Goals go to the official UN SDG website or this useful YouTube video posted by the UN.