Archive for the ‘Class resources’ Category


Group project: 21st Century workplace

March 10, 2016

future workplace

The project is to predict and describe the workplace in 2050. You will need to imagine how you will be working by the middle of the 21st Century. Will people still gather in physical offices or is it more likely that we will stay at home and work online? How will technological developments influence the way in which we work? What kinds of jobs will still need people to meet in a physical location?

Each team will be required to describe an imagined workplace in 2050 in a ten minute presentation in SL. The presentation should be supported with visuals as appropriate and each team member must present part of the project.

The presentation should also discuss the experience of the team members working collaboratively online. Describe the issues that arose during the preparation of the presentation: how easy it was to meet up online? what difficulties arose around clear communication and arriving at agreement? how did you plan? how did you resolve problems?

See page 6 Module assessment for assessment criteria applying to this project.

Project presentations will be made on Thursday 12th May 2016 at 8.00 pm.


Group project: Building in SL

October 30, 2015

The project is to explore SL to find an interesting building. By ‘interesting’ we mean:

  1. the design (interior or exterior);
  2. the purpose (what use the building has been designed for);
  3. the actual use of the building (it may be that it ends up having a different use than the original purpose);
  4. the type of people who visit, own or use the building; etc etc.

For the project each pair of students will visit at least five possible buildings before selecting one to work with. The building must be open to the public (or, in the case of a private dwelling, permission should be sought from the owner) and freely accessible. The rationale for selection is to be developed and a presentation made to support your choice. The presentation should describe the building drawing attention to the key aspects that make it interesting. It should also describe the building in context:

  1. how it fits into the immediate environment;
  2. its fitness for purpose;
  3. the use to which it is being put;
  4. the origin of the building;
  5. how and why it was built;
  6. whether or not it is considered a success by its owner, builder, users, neighbours etc.

The presentation should also give the audience a flavour of the building.

The presentation can be made in or near the building or in any other appropriate venue selected by the group/pair. It should last between 5 and 10 minutes. Presentation date is normal class time on Thursday 10th December.

Each participant should also describe the progress of the project in a weekly blog post. Discuss the details of the project and also the issues that arise in working collaboratively online. How easy is it meet up virtually and plan the project? What difficulties arise in development? How easy or difficult is communication? What particular problems arise and how do you deal with them?

See page 6 Module assessment for assessment criteria applying to this project.

Important note: If you use images or sound be mindful of copyright, particularly as presentations will be posted to the module blog.

Central station, Amsterdam

Central station, Amsterdam

Mocha cathedral

Mocha cathedral

Falling Water

Falling Water


Group Project: Going Global

February 12, 2015

Coined in the 1960s by Canadian intellectual Marshall McLuhan the term ‘global village‘ is becoming a reality in today’s society. This is seen in how news spreads, the connections people make, working patterns and day to day life – shopping, socialising, communicating etc. The world of online digital communication in the form of the web, social media, virtual worlds and so on is becoming an integral part of the professional experience. No longer restricted by physical geography professional collaboration crosses cultural boundaries and time zones. The ability to work effectively in this environment is essential for those joining the 21st Century workforce. Familiarity with the legal frameworks, social conventions and etiquette that frame this online environment is a prerequisite to success.

For the project each student group will explore this theme by identifying a cause or charity anywhere in the world, and taking it global. Use the social media platforms of your choice to raise the profile of your cause or charity beyond the local boundaries. Groups will present their projects on either 30th April class or 7th May class. The presentation will be in the form of a Pecha Kucha and will highlight your work, your group dynamic, and the impact; and describe the challenges encountered as you worked with the cause or charity. 20 images x 20 secs each.

For tips, examples and resources, see Catherine Cronin’s blog.

In summary: working in your group, design a campaign to manage your digital footprint; and at the same time work with your group to raise the profile of a cause or charity beyond local or geographical boundaries using social media and online platforms. At the end of the campaign, design a PK presentation to showcase all you did and your experience. Emphasis is on the experience rather than the result. But results will be noticed too.

Important note: If you use images or sound be mindful of copyright, particularly as presentations will be posted to the module blog.


If you haven’t already done so, read this book.


Class 2: Online collaboration

February 6, 2015

020515 - class with Site

Class started with a selection of students delivering their elevator pitches. Really good work and well presented from everyone. The class has an interesting mix of students from healthcare, creative and cultural backgrounds.

Sitearm Madonna kicked off his Team-building talk by asking who had worked in a successful team. Most people had some experience. He shared his online slide presentation using a narrative to set the scene, and then referring to the slides to highlight how teams are built: Form–Storm–Norm–Perform. He noted that the Storm stage is probably the most uncomfortable but, it passes!

When your team gets to the Norm stage, it is imperative, that you have ground rules in place, for example: agree to entertain all ideas without criticism; remember nothing is too wild; everyone has something to contribute. He also suggested that teams may need to move between brainstorming and deciding quite a few times before settling on a final direction.

Review slide 5 to see how he identified the effective team roles. Using the narrative with which he began he highlighted how this played out when four team members had to work together. Sometimes, you will find that one person may take on more than one role, or there may be more than one person with a single role.

A notecard with the Student Groups was circulated so that you can start to get to know each other. (For those who missed class the notecard will be added to the class group #iole15 so make sure you have joined and activated the group next time you visit Second Life.) We have nine teams with four members each, and have tried to make each group as diverse as possible. You will need to work collaboratively online and we encourage you to support one other. Working in groups online is much the same as in real life, so spend time together and get past the Form and Storm stages in good time.

The brief for the Group Project work will be presented in next week’s class.

Sitearm Madonna is online, as are all of the guest speakers you will meet throughout the course. Find him @sitearm and his blog.


  1. Explore: Get to know your group members and explore SL with your group. You are to visit at least 3 locations that are new to you. Find them in search, or ask other residents for recommendations or select them at random. Also find a blog that interests you and review it with respect to subject area, engagement, profile of blogger, etc. Can be a hobby, any interest… 
  2. Discuss: with your group how you would like to operate, what ground rules might be helpful, and who might take on different roles. Think about what skills you have now have collectively.
  3. Write the second post : on your blog reviewing the locations you visited. Explain how and why you chose them and what relevance they might have for your group.
  4. Read: The Lazy Person’s Guide to Personal Branding by Yohana Desta at Mashable or Personal Branding Basics by Chris Brogan, expert in online community, social media, and related technologies or The first Step to Building Your Personal Brand from Forbes.
  5. Other interesting reading about SL and virtual worlds:
    in Virtual Worlds Magazine, Virtual Anthropology and the Prometheus myth
    An article about Rod Humble, former CEO of Linden Labs, owner of Second Life Shared created spaces
    Your Second Life is Ready – Popular Science’s take on SL in 2006.

Class 5: Content creation

March 14, 2014

Ham Rambler 1_001CLASS SUMMARY:

Ham Rambler (above) and Sitearm Madonna spoke on the development of content in the online environment. Sitearm covered the following points:

  • Content Creation – what constitutes content, how is it generated?
  • Value – does your content have any value?
  • Sharing your content – making it available, generating an income.
  • Use and protection of online content – copyright and Intellectual Property (IP) issues.
  • Consider your content for the end project.

Ham talked about the use of corporate trademarks in Second Life and the reaction of global brands to seeing themselves appear in the virtual world. The various methodologies for protecting content including copyright, trademark registration and patents were discussed. A question about the copyright of book titles focussed on what might not be protected (see You Thought We Wouldn’t Notice…) The development of digital and online content has led to a new approach to sharing under the Creative Commons system.  Finally, we referred to Bruns’ Consumer – Prosumer – Produser proposition brought about by the web (see last weeks list of activities).

Sitearm Madonna’s slides are available here:
Content creation examples and tips
Creating content inside and outside of Second Life (with an emphasis on team working)
Tips and tools for online virtual collaboration and team working

Some other interesting links from Sitearm:
Soundtracks from the Is One Life Enough Song Contest
YouTube video of the Second Life Build A Robot Contest Winners


1. Read: Content licensing in Virtual Worlds (accessed on 03/14/14) a thoughtful blog post about the legal issues around protecting ‘things’ you create in Second Life. Read the comments also.

2. Read The Laws of Virtual Worlds (accessed on 03/14/14) from the California Law Review 2003 this is an excellent, if highly specialised, review of the legal position of avatars in virtual worlds.


Class 2: Project teams

February 21, 2014


The class started with each student presenting an ‘elevator pitch’ that essentially consisted of a brief introduction to themselves, their area of study, and particular interest in this module.

This was followed by a presentation on team working skills by guest tutor and module graduate Sitearm Madonna.  The slides for this presentation can be viewed here:

The participants were then divided into three groups and the module project was introduced and discussed. Full details and the project specifications are given on page 6 Module Assessment. The theme for the project is: ‘Reality’. There is a growing tension between what is considered reality by different generations and groups in society. We know it is possible to live predominantly in a virtual medium and this trend is likely to continue and be more easily afforded with ongoing technological advances. Each participant is asked to explore what makes up reality to themselves and, in particular, how any virtual lives and online engagements are integrated into their daily reality.

The three groups decamped across Akron Island to allow the members to get to know each other, discuss how they might proceed as a group, arrange communication channels and meeting times.

The teams are:

  1. ania, Daniel, Sam, Michael, Knitsy, and Mitch Madness
  2. Seranox1, Irale, Leela, Mandana, and Twinkle Toes
  3. Q, Benisgreat, Knightt, Lewis, Andrew, and Garrett

Please note: There are at least two other Akron students who cannot make it to our Thursday meetings. They are not on a team yet, but if you can coordinate other times to meet with them and other ways to communicate, please recruit them to your team.  They are: Lindsay and SteveSykes (you can search for them and find them in SL).


  1. Explore: Get to know your group members and explore SL with your group. You are to visit at least 3 locations that are new to you. Find them in search, or ask other residents for recommendations or select them at random.
  2. Discuss: ideas for your project with your group how you are going to develop the project.
  3. Write: the second post on your blog reviewing the locations you visited. Explain how and why you chose them and what relevance they might have for your group.
  4. Read: Personal Branding Basics for 2011 (accessed on 02/21/14) by Chris Brogan, expert in online community, social media, and related technologies.

There is plenty of interesting writing about Second Life and virtual worlds across the web in online publications such as Virtual Worlds Magazine. Seek them out and try to discover others for yourself.

Virtual Anthropology and the Prometheus Myth (accessed on 02/21/14) by Salahzar Stenvaag in Virtual Worlds Magazine

Forget Playing Games. Meet the Man who wants to Empower you to Make Games (accessed on 02/21/14) by Stephen Totilo in

Your Second Life is Ready (accessed on 02/21/14) is an interesting, and still relevant, introduction to Second Life from Popular Science in 2005.


Class 6: Content creation, part two

March 13, 2013


Guest Lecturers Sitearm Madonna and Elfay Pinkdot delivered this week’s class at the Dublin Conference Area.

The aim of this class was to get participants thinking about and using the tools needed for creating the final presentation and what the implications of making your own or using existing ones might be.

Madonna and Pinkdot covered a list of collaborative tools used for making and uploading: videos, audio tracks, images etc, with emphasis on how these funnel into a typical IOLE Formal Presentation including whether to do it inworld or via YouTube.

This list of tutorials to watch BEFORE class was circulated in advance; to save time and give you a chance to absorb the technical aspects of these tools.  *NOTE: some of these tutorials refer to SL viewers that you may not be using, you may need to look on your own viewer to find where the buttons are located – but they will be there!

There will be time for Q & A during class.


Class 4: Elfay’s Notes: Preparation for class

October 30, 2012

13:00 SLT/20:00 GMT: Class will begin at the regular DIT classroom in Virtual Dublin with Elfay for about 45 mns

Coffee & Pajamas Jazz Show Sites/Info
You can find a  recent Bio here:
Show Intro/Demo
Deviant Art:
Show Poster Designer
Sorry my own portal site is being updated and not useful to you right now.

Second hour will move to Rob Barber’s SIM in Second Life (make sure you have found him already have the SLURL for that SIM ahead of class time)

He (and I) will have invited our regular friends/guests from both our shows to participate in this portion of the class. Rob will be talking about himself, his art and his work hopefully both in and out of SL). You can find his work here:

Interact with us and our guests throughout the hour. – That means; I expect you can already teleport, use basic animations, talk in chat, and most importantly-have your audio working to enable you to hear live streaming (and in-house voice) before this class starts

There will be time for Q & A in chat before class ends. It’s social. loose. interactive and (supposed) to be fun! Prepare ahead of time so you can enjoy it and participate fully!

“The Frequent Asides”;
There are also my own ”private” networking pages on Flickr, Tumblr, Linkedin, Artbistro, Google and Mandys as well as my own portal site. But they can all be found by starting at one or more of the above. So nothing is private. So in other words…nothing is private.”


Group Project Work: ‘Ties that bind 2.0’

October 18, 2012

In keeping with  our time honored tradition, this year the students have been set a collaborative project to work on a joint presentation to be delivered in Second Life at the end of module. The presentation should use various media forms and the use of props and all is encouraged… (creativity welcomed).

The brief is to interpret the theme ‘Ties that bind 2.0’ in terms of the module objectives, bearing in mind that the module is based on the identification of the self online, forming relationships and becoming part of communities.

Discussions will be ongoing, culminating in the final presentation. Each presentation should last between five and ten minutes.


  1. Dudley, Thomas, Sofia and Box
  2. Fenix, Kautostar and autocat
  3. Inish, Seranox,, and Ace.

Students will also be using various means to publicize their event and engage with the communities they identify with and engage with. They will be expected to reflect on the experience of collaborating online, working online and highligh their main contributions in their blogs.

For more details about the assessment of this module see page 6 (Module Assessment) in the right hand column of this blog.


Project resources

December 1, 2011

Very kindly provided by Elfay Pinkdot is a suggested List of Resources for recording and editing the essential audio for the story telling project:

(Note; All of the following are free, available online for downloading and can be used by each member of the group. You need highspeed broadband for skype, secondlife and streaming audio.

1. Skype with Pamela to record audio recording plugin and

2. Audicity for editing

3. Soundcloud to share the file  or simply send the file to each group member via skype

Also note; ONE person in the group will have to be the designated audio engineer in order to stream your final, edited audio file into the SIM in Second Life on the evening of your event.

4. Audio streaming into Second Life WINAMP or SAM

Hope this helps and you can always come get me on skype with questions; [skype address posted to the module group on Facebook]

Best of luck!

%d bloggers like this: