Author Archive

h1

Class 9: Discussion

April 19, 2013

CLASS SUMMARY:

We read about Paris Brown the 17-year-old girl who was forced to resign from her post as Britain’s first youth police commissioner with the emergence of embarrassing tweets she posted a few years previously. The article underpinned a discussion about the importance of managing your online profile rather than allowing it to develop in an ad hoc manner that could be problematic later. Issues that were surfaced included the use of multiple profiles or identities, the value of joining social media spaces versus the ‘cost’, terms of use, and the future of online engagement. Poker players suggest that if you cannot tell the sucker during a game then it is yourself – we have often suggest in this module that if you are not paying for a service then you are the product. The lesson is to be aware of how social media and online engagement works and try to make informed decisions about membership of any group.

h1

Class 8: Project progress

April 11, 2013

CLASS SUMMARY:

The session was devoted to reviewing the progress on the group project.

h1

Class 7: Making the project work

March 21, 2013

CLASS SUMMARY:

Two graduates of this module from the previous semester returned to share their wisdom and experiences with the class. Dudley Dreamscape and Inish Karu spoke about the group project: how to manage group dynamics, determine each member’s skill set, share the workload, monitor progress and deliver the killer presentation. They also discussed ways of promoting the event and ensuring there is an audience on the night.

h1

Class 5: Content creation, part one

March 8, 2013

CLASS SUMMARY:

The class discussion started by talking about Axel Bruns’ concept of the Consumer – Prosumer – Produser as outlined in his online lecture given as reading material last week. We considered what constitutes online content – from text to image – and how it is generated. Sharing content, making it widely available and generating an income from it raised the question of professional versus amateur content creators and this led to considering the nature of ‘value’. What value might our content have? and how can we determine that value?

The fair use of our content by others prompted an example from Locks about the student who discovered a photo of herself she had posted on Facebook was used by Tesco on a line of child’s shirts without her knowledge. Copyright and Intellectual Property (IP) issues were touched on as means of protecting content but the difficulty and cost of enforcement were recognised as issues.

We discussed the project work and asked that a brief progress report be given next week.

ACTIVITIES FOR NEXT WEEK:

  1. Read: the journal article User-Generated Content & Virtual Worlds by Greg Lastowka. Written in 2008 it nevertheless identifies some key legal issues for those creating content in online virtual worlds.
  2. Read: this thoughtful blog post about the legal issues around protecting ‘things’ you create in SL. Read the comments also. Content and Licensing in Virtual Worlds.
  3. Write: the fifth post to your blog on content creation.
h1

Class 3: Personal branding

February 22, 2013

CLASS SUMMARY:

The class discussed ideas around personal branding and referred back to the reading given in the first class. We started by looking at the About Me pages of your blogs and Elevator Pitches made last week. Issues around what your avatar looks like, how you behave online, how others might interpret your behaviour and privacy were raised. We talked about using your real identity and/or a nom en ligne (term for online name coined by Sitearm Madonna and related to nome de plume and nom de guerre) in the context of Second Life, Facebook, Twitter, LinkedIn and blogging.

The appropriate use of LinkedIn versus Facebook raised the distinction between a personal and professional presence online and the difference between commercial branding and personal branding. The importance of being in control of your identity emerged as did the consequences of being available on free spaces such as Facebook where you are the product.

We touched on using these tools for engaging socially and networking.

ACTIVITIES FOR NEXT CLASS:

  1. Go: outside your established community/group (eg, this class group) in SL and make contact with at least two people relevant to your interests (artist, gallery owner, shop selling art, etc).
  2. Decide: among your group what tools you will use for planning your project.
  3. Write the third: post on your blog explaining your choice of communication tools and reflect on how the group arrived at the decision.
h1

New module starts on 7th February 2013

January 29, 2013

A new intake of students will start on the module on Thursday 7th February. They will come from the School of Art, Design & Printing at DIT through the Optional Module Programme for Fine Art, Design, Visual and Critical Studies and also from other parts of the Real World and Second Life through Dublin Virtually Live. If you are not a registered DIT student and would like to take the module please email sitearm(at)gmail(dot)com for application details.

DIT students must send the following details to acuppatae(at)gmail(dot)com

  1. your real name
  2. your avatar’s name in Second Life
  3. your programme title, code and year
  4. your email address
  5. your student number

New participants should read through this blog to get a sense of what the module offers and, in particular, read page 8 (see column to the right) titled ‘Getting into Second Life’ to make sure your pc is up to spec. You will also find details on joining Second Life, which you must do before the first class.

All participants must also friend Acuppa Tae and Locks Aichi in Second Life saying that you intend taking the module.

The class will meet in Dublin Virtually Live at 8.00 pm (Irish Time or 12 noon SL Time) on Thursday 7th February.

If you are new to Second Life it is a good idea to explore the environment before the module starts. You should be familiar with moving your avatar around, interacting with others and be able to use voice inworld. You will not receive technical tuition on Second Life during class time – it is up to each participant to learn how to live, act and behave in the environment in advance.

Acuppa Tae and Locks Aichi look forward to meeting you next week!

h1

Class 10: Presenting projects

December 14, 2012

CLASS SUMMARY:

"

Sitearm Madonna outside the Dublin Amphitheatre.

The students’ presentation of their projects at the Amphitheatre in Dublin Virtually Live was a real success. A good crowd (including a liberal scattering of pirates) came along and guest judges Elfay Pinkdot and Sitearm Madonna were in attendance.

Acuppa Tae, aka John O'Connor, introduces the students.

Acuppa Tae, aka John O’Connor, introduces the students.

Acuppa Tae Introduced the groups, who presented their projects magnificently, commencing with Inish Karu, B.ro, Seranox and Ace Regan; continuing with Dudley Dreamscape, Box of Chocolates, Thomas Tully and Sofia; and concluding with Fenix Muhindra and KautoStar.

The Amphitheatre in Dublin Virtually Live.

The Amphitheatre in Dublin Virtually Live.

Following the presentations students responded to questions from the judges and Locks Aichi and this was followed by a general discussion with member of the audience.

The event was a tremendous success from every point of view and particular credit is due to the participants for the significant efforts put into the event. Well done to you all and congratulations!

More photographs here.

ACTIVITIES FOR NEXT CLASS:

  • [and you thought the module was complete…!]
  • Tae and Locks will be available next week 20 December during normal class time 8.00 to 9.00 pm Irish Time (12 noon to 1 pm SL Time) for feedback on your presentations and/or blogs, or to answer any other questions you may have.
Box of Chocolates at the Dublin Amphitheatre…

Box of Chocolates at the Dublin Amphitheatre…

…and in the Fr Ted Corner at DIT Mountjoy Square.

…and in the Fr Ted Corner at DIT Mountjoy Square.

h1

Class 9: Wrapping up

December 7, 2012

CLASS SUMMARY:

We have almost reached the conclusion of the module. Next week sees the presentation of students’ projects so Locks and Tae met with each group of students individually. We discussed the dynamics of the group, the tools used to facilitate cooperation and planning and the intended approach to the presentation.

Feedback on each student’s blog was also given.

The rest of the class was given over to project work and final planning for the presentation.

ACTIVITIES FOR NEXT WEEK:

  • Complete the group project for presentation.
  • Check that all required blog entries have been posted.
h1

Class 8: Dublin Virtually LIve

November 30, 2012

CLASS SUMMARY:

The class started with a review of progress on the group projects. It was decided that the presentations would take place at the Dublin Amphitheatre (although group 2 suggested they may need to present at a different location – this will be confirmed next week). Each presentation should last between five and ten minutes. Participants were reminded that part of the brief is to promote your presentation and ensure a relevant audience attends.

Sitearm Madonna returned this week and was joined by Ham Rambler, the creator of Dublin Virtually Live. The slide show can be see here. Ham spoke about the origins of Dublin in Second Life. As an airline pilot he has travelled widely across the real world and noticed that wherever he went he usually found an Irish bar. The notion to develop an equivalent in SL led to him opening the Blarney Stone in the early days of the virtual world. The immediate success of the venture was due to the unique qualities of the Irish bar: a safe, friendly, welcoming environment where people could meet and socialise. This led Ham to develop a virtual replica of the city. He flew an experienced designer/builder to Dublin for a weekend to document Dublin photographically and commence the project, of which the first phase took about three months to complete. The new Blarney Stone was based on the real life Oliver Synge Gogarty pub in the Temple Bar cultural quarter of Dublin. In 2010 Ham brought delegates of the Meta Meets conference in Dublin to the bar and met the owner who told him people from all over the world were visiting the place having first come across it in SL.

Snapshot_001

The launch of Dublin Virtually Live was a major event in SL and was also covered by the media in the real world. It attracted the attention of multinational brands such as IBM keen to explore the possibilities of virtual worlds for marketing and promotion. Dublin Tourism also saw the opportunity to promote the city.

The project demonstrated Sitearm’s proposition that ‘We Are All Content Creators All the Time (WAACCAT). Site also summarised the issues around intellectual property and copyright; how to protect what you create and the recent development of the Creative Commons licence. The class discussion ranged across approaches to developing and protecting our content, cost of creation versus the market value of our efforts, alternatives to monetary commerce such as barter and distribution.

Sitearm concluded by reminding us to keep account of the content we create. This becomes more important as we progress in our careers and reputations develop into capital worth.

However, content may not always be what it seems, warns Ham, as he described the hoax of Dublin Coastal Development that was merely a mechanism to promote a new property development company. It succeeded massively, even making the primetime news bulletin on national television.

ACTIVITIES FOR NEXT CLASS:

  • This week is the second assessment point for your blogs so ensure they are up to date.
  • Write a post to your blog reflecting on your own particular contribution to the development of the group project. It is important to consider the shortcomings and failures in addition to the successes. Indeed, there is a greater opportunity for learning when you reflect on what went wrong and how you might improve your contribution in future team projects.
  • Prepare a short presentation to be given in the next class describing your project and the progress made so far.
  • Remember, your project presentation is only two weeks away.
h1

Class 7: Team working

November 23, 2012

CLASS SUMMARY:

We started with some discussion on the students’ blogs and suggested that you review the ACTIVITIES FOR NEXT WEEK sections for each class to ensure you have written the required posts. We also had a a quick review from each team on progress in the group project. As is normal at this stage in the module some teams appear to be making more progress than others. Locks and Tae reminded students that the purpose of the project was to give participants the opportunity to discover the joys AND difficulties in working with others online and to learn something about the differences between online collaboration and real life team working. Participants were also reminded that even though this is a group project you will be assessed individually: based on your feedback in class; participation; and critical reflection on the process in your blogs.

Sitearm Madonna, guest lecturer, then delivered his talk on team working in an online environment. Accompanying slides can be seen here. Commencing with an explanation of ‘le nom en ligne’ concept (similar to nom de plume and nom de guerre) he went on to talk about the challenges of collaborating with others online. As a graduate of the module he is in a good position to give participants some guidelines on how to work on the group project. Site gave an overview of how teams work, the roles of individual team members and referred to the Belbin approach. He emphasised the importance of all nine roles being activated: meaning that you will need to take on more than one role at different times during the project.

Then he spoke about the importance of clarity around the group’s presentation of their project and how easy it is to leave your audience confused. The most common mistake when presenting is for the participants to be unclear about their key message. Site suggests it is ‘impossible to underestimate the ability of an audience to understand you’! He described a range of tools teams can use to support the planing and development of their project.

Finally, Site spoke about identities and affiliations. He described how multiple affiliations lead to multiple identities and the importance of being aware of your online presence. He concluded with a warning to guard your privacy, keep space between your identities and post appropriately.

Sitearm will return next week to talk about content creation online.

Following some discussion we visited the Dublin Virtually Live Conference venue. Site offered support to the teams in developing their projects and said participants could use either the amphitheatre or the Conference venue for their presentations. We agreed to make a decision on the venue at next week’s class.

ACTIVITIES FOR NEXT CLASS:

  • Write a post to your blog comparing your experience of team work with the description outlined by Sitearm, particularly with reference to Belbin’s Nine Team Roles.
  • Decide on your preferred venue for the presentation. We will make a decision at next week’s class. (It was agreed that all presentations should take place in the same venue because the logistics of moving everyone around SL would be insurmountable.)